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import { Command } from '../Command.js';
import { SetUuidCommand } from './SetUuidCommand.js';
import { SetValueCommand } from './SetValueCommand.js';
import { AddObjectCommand } from './AddObjectCommand.js';
/**
* @param editor Editor
* @param scene containing children to import
* @constructor
*/
class SetSceneCommand extends Command {
constructor( editor, scene ) {
super( editor );
this.type = 'SetSceneCommand';
this.name = 'Set Scene';
this.cmdArray = [];
if ( scene !== undefined ) {
this.cmdArray.push( new SetUuidCommand( this.editor, this.editor.scene, scene.uuid ) );
this.cmdArray.push( new SetValueCommand( this.editor, this.editor.scene, 'name', scene.name ) );
this.cmdArray.push( new SetValueCommand( this.editor, this.editor.scene, 'userData', JSON.parse( JSON.stringify( scene.userData ) ) ) );
while ( scene.children.length > 0 ) {
const child = scene.children.pop();
this.cmdArray.push( new AddObjectCommand( this.editor, child ) );
}
}
}
execute() {
this.editor.signals.sceneGraphChanged.active = false;
for ( let i = 0; i < this.cmdArray.length; i ++ ) {
this.cmdArray[ i ].execute();
}
this.editor.signals.sceneGraphChanged.active = true;
this.editor.signals.sceneGraphChanged.dispatch();
}
undo() {
this.editor.signals.sceneGraphChanged.active = false;
for ( let i = this.cmdArray.length - 1; i >= 0; i -- ) {
this.cmdArray[ i ].undo();
}
this.editor.signals.sceneGraphChanged.active = true;
this.editor.signals.sceneGraphChanged.dispatch();
}
toJSON() {
const output = super.toJSON( this );
const cmds = [];
for ( let i = 0; i < this.cmdArray.length; i ++ ) {
cmds.push( this.cmdArray[ i ].toJSON() );
}
output.cmds = cmds;
return output;
}
fromJSON( json ) {
super.fromJSON( json );
const cmds = json.cmds;
for ( let i = 0; i < cmds.length; i ++ ) {
const cmd = new window[ cmds[ i ].type ](); // creates a new object of type "json.type"
cmd.fromJSON( cmds[ i ] );
this.cmdArray.push( cmd );
}
}
}
export { SetSceneCommand };