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import { Command } from '../Command.js';
import { Euler } from 'three';
/**
* @param editor Editor
* @param object THREE.Object3D
* @param newRotation THREE.Euler
* @param optionalOldRotation THREE.Euler
* @constructor
*/
class SetRotationCommand extends Command {
constructor( editor, object, newRotation, optionalOldRotation ) {
super( editor );
this.type = 'SetRotationCommand';
this.name = 'Set Rotation';
this.updatable = true;
this.object = object;
if ( object !== undefined && newRotation !== undefined ) {
this.oldRotation = object.rotation.clone();
this.newRotation = newRotation.clone();
}
if ( optionalOldRotation !== undefined ) {
this.oldRotation = optionalOldRotation.clone();
}
}
execute() {
this.object.rotation.copy( this.newRotation );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
undo() {
this.object.rotation.copy( this.oldRotation );
this.object.updateMatrixWorld( true );
this.editor.signals.objectChanged.dispatch( this.object );
}
update( command ) {
this.newRotation.copy( command.newRotation );
}
toJSON() {
const output = super.toJSON( this );
output.objectUuid = this.object.uuid;
output.oldRotation = this.oldRotation.toArray();
output.newRotation = this.newRotation.toArray();
return output;
}
fromJSON( json ) {
super.fromJSON( json );
this.object = this.editor.objectByUuid( json.objectUuid );
this.oldRotation = new Euler().fromArray( json.oldRotation );
this.newRotation = new Euler().fromArray( json.newRotation );
}
}
export { SetRotationCommand };