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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>贴花几何体([name])</h1>
<p class="desc">[name] 可被用于创建贴花网格物体,以达到不同的目的,例如:为模型增加独特的细节、进行动态的视觉环境改变或覆盖接缝。</p>
<h2>代码示例</h2>
<code>
const geometry = new DecalGeometry( mesh, position, orientation, size );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>例子</h2>
<p>[example:webgl_decals WebGL / decals]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
<p>
mesh — 一个网格对象。<br />
position — 贴花投影器的位置。<br />
orientation — 贴花投影器的朝向。<br />
size — 贴花投影器的尺寸。
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/DecalGeometry.js examples/jsm/geometries/DecalGeometry.js]
</p>
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