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123 lines
3.6 KiB
123 lines
3.6 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Loader] →
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<h1>[name]</h1>
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<p class="desc">A loader for loading a `.svg` resource.<br >
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<a href="https://en.wikipedia.org/wiki/Scalable_Vector_Graphics">Scalable Vector Graphics</a> is an XML-based vector image format for two-dimensional graphics with support for interactivity and animation.
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</p>
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<h2>Code Example</h2>
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<code>
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// instantiate a loader
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const loader = new SVGLoader();
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// load a SVG resource
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loader.load(
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// resource URL
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'data/svgSample.svg',
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// called when the resource is loaded
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function ( data ) {
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const paths = data.paths;
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const group = new THREE.Group();
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for ( let i = 0; i < paths.length; i ++ ) {
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const path = paths[ i ];
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const material = new THREE.MeshBasicMaterial( {
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color: path.color,
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side: THREE.DoubleSide,
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depthWrite: false
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} );
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const shapes = SVGLoader.createShapes( path );
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for ( let j = 0; j < shapes.length; j ++ ) {
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const shape = shapes[ j ];
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const geometry = new THREE.ShapeGeometry( shape );
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const mesh = new THREE.Mesh( geometry, material );
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group.add( mesh );
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}
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}
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scene.add( group );
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},
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// called when loading is in progresses
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function ( xhr ) {
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console.log( ( xhr.loaded / xhr.total * 100 ) + '% loaded' );
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},
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// called when loading has errors
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function ( error ) {
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console.log( 'An error happened' );
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}
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);
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_loader_svg]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:LoadingManager manager] )</h3>
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<p>
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[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
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</p>
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<p>
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>See the base [page:Loader] class for common properties.</p>
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<h2>Methods</h2>
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<p>See the base [page:Loader] class for common methods.</p>
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<h3>[method:undefined load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
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<p>
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[page:String url] — A string containing the path/URL of the `.svg` file.<br />
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[page:Function onLoad] — (optional) A function to be called after loading is successfully completed. The function receives an array of [page:ShapePath] as an argument.<br />
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[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, which contains [page:Integer total] and [page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
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[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives the error as an argument.<br />
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</p>
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<p>
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Begin loading from url and call onLoad with the response content.
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</p>
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<h2>Static Methods</h2>
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<h3>[method:Array createShapes]( [param:ShapePath shape] )</h3>
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<p>
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[page:ShapePath shape] — A ShapePath from the array of [page:ShapePath], given as argument in the onLoad function for the load function of [page:SVGLoader].<br />
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</p>
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<p>
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Returns one or more [page:Shape] objects created from the [param:ShapePath shape] provided as an argument in this function.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/SVGLoader.js examples/jsm/loaders/SVGLoader.js]
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</p>
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</body>
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</html>
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