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							45 lines
						
					
					
						
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							45 lines
						
					
					
						
							1.3 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:BufferGeometry] →
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										<h1>[name]</h1>
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										<p class="desc">[name] can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.</p>
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										<h2>Code Example</h2>
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										<code>
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										const geometry =  new DecalGeometry( mesh, position, orientation, size );
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										const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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										const mesh = new THREE.Mesh( geometry, material );
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										scene.add( mesh );
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										</code>
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										<h2>Examples</h2>
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										<p>[example:webgl_decals WebGL / decals]</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
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										<p>
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										mesh — Any mesh object.<br />
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										position — Position of the decal projector.<br />
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										orientation — Orientation of the decal projector.<br />
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										size — Size of the decal projector.
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										</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/DecalGeometry.js examples/jsm/geometries/DecalGeometry.js]
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										</p>
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									</body>
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								</html>
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