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128 lines
2.7 KiB
128 lines
2.7 KiB
<!DOCTYPE html>
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<html lang="pt-br">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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Contém uma referência a uma propriedade real no grafo da cena; usado internamente.
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</p>
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<h2>Construtor</h2>
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<h3>[name]( [param:Object3D rootNode], path, parsedPath )</h3>
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<p>
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-- [page:Object3D rootNode]:
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-- path
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-- parsedPath (opcional)
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</p>
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<h2>Propriedades</h2>
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<h3>[property:Number path]</h3>
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<p>
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</p>
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<h3>[property:Number parsedPath]</h3>
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<p>
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</p>
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<h3>[property:Number node]</h3>
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<p>
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</p>
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<h3>[property:Number rootNode]</h3>
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<p>
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</p>
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<h3>[property:Object BindingType]</h3>
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<p>
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</p>
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<h3>[property:Object Versioning]</h3>
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<p>
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</p>
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<h3>[property:Array GetterByBindingType]</h3>
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<p>
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</p>
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<h3>[property:Array SetterByBindingTypeAndVersioning]</h3>
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<p>
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</p>
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<h2>Métodos</h2>
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<h3>[method:undefined getValue]( [param:Array targetArray], [param:Number offset] )</h3>
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<p>
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</p>
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<h3>[method:undefined setValue]( [param:Array sourceArray], [param:Number offset] )</h3>
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<p>
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</p>
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<h3>[method:undefined bind]( )</h3>
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<p>
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Cria um par getter/setter para uma propriedade no grafo da cena. Usado internamente por
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[page:PropertyBinding.getValue getValue] e [page:PropertyBinding.setValue setValue].
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</p>
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<h3>[method:undefined unbind]( )</h3>
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<p>
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Desvincula o par getter/setter para uma propriedade no gráfico de cena.
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</p>
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<h3>[method:Constructor Composite]( targetGroup, path, optionalParsedPath )</h3>
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<p>
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Cria um novo Composite PropertyBinding.
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</p>
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<h3>[method:Constructor create]( root, path, parsedPath )</h3>
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<p>
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Cria um novo Composite PropertyBinding (se a raiz é um [page:AnimationObjectGroup]) ou PropertyBinding.
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</p>
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<h3>[method:Constructor parseTrackName]( trackName )</h3>
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<p>
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Corresponde a strings nas seguintes formas:<br />
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-- nodeName.property<br />
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-- nodeName.property[accessor]<br />
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-- nodeName.material.property[accessor]<br />
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-- uuid.property[accessor]<br />
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-- uuid.objectName[objectIndex].propertyName[propertyIndex]<br />
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-- parentName/nodeName.property<br />
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-- parentName/parentName/nodeName.property[index]<br />
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-- .bone[Armature.DEF_cog].position<br />
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-- scene:helium_balloon_model:helium_balloon_model.position
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</p>
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<h3>[method:Constructor findNode]( root, nodeName )</h3>
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<p>
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Encontra um nó em uma árvore de nós ou em um [page:Skeleton Skeleton].
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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