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65 lines
1.6 KiB
65 lines
1.6 KiB
<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="utf-8" />
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<base href="../../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Curve] →
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<h1>[name]</h1>
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<p class="desc">
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연속된 점들로부터 매끄러운 2d 곡선을 만듭니다. 내부적으로 [page:Interpolations.CatmullRom]을 사용해 곡선을 만듭니다.
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</p>
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<h2>코드 예제</h2>
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<code>
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// Create a sine-like wave
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const curve = new THREE.SplineCurve( [
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new THREE.Vector2( -10, 0 ),
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new THREE.Vector2( -5, 5 ),
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new THREE.Vector2( 0, 0 ),
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new THREE.Vector2( 5, -5 ),
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new THREE.Vector2( 10, 0 )
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] );
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const points = curve.getPoints( 50 );
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const geometry = new THREE.BufferGeometry().setFromPoints( points );
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const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
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// Create the final object to add to the scene
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const splineObject = new THREE.Line( geometry, material );
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</code>
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<h2>생성자</h2>
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<h3>[name]( [param:Array points] )</h3>
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<p>points – [page:Vector2] 배열의 점으로 곡선을 정의합니다.</p>
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<h2>프로퍼티</h2>
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<p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>
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<h3>[property:Array points]</h3>
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<p>곡선을 정의하는 [page:Vector2] 점들의 배열입니다.</p>
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<h2>메서드</h2>
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<p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>
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<h2>소스코드</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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