You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
1.9 KiB
74 lines
1.9 KiB
<!DOCTYPE html>
|
|
<html lang="ko">
|
|
<head>
|
|
<meta charset="utf-8" />
|
|
<base href="../../../../" />
|
|
<script src="page.js"></script>
|
|
<link type="text/css" rel="stylesheet" href="page.css" />
|
|
</head>
|
|
<body>
|
|
[page:Curve] →
|
|
|
|
<h1>[name]</h1>
|
|
|
|
<p class="desc">
|
|
시작점, 종착점, 두 개의 조절점을 통해 매끄러운 2d
|
|
<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">베지에 곡선</a>을 만듭니다.
|
|
</p>
|
|
|
|
<h2>코드 예제</h2>
|
|
|
|
<code>
|
|
const curve = new THREE.CubicBezierCurve(
|
|
new THREE.Vector2( -10, 0 ),
|
|
new THREE.Vector2( -5, 15 ),
|
|
new THREE.Vector2( 20, 15 ),
|
|
new THREE.Vector2( 10, 0 )
|
|
);
|
|
|
|
const points = curve.getPoints( 50 );
|
|
const geometry = new THREE.BufferGeometry().setFromPoints( points );
|
|
|
|
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
|
|
|
|
// Create the final object to add to the scene
|
|
const curveObject = new THREE.Line( geometry, material );
|
|
</code>
|
|
|
|
<h2>생성자</h2>
|
|
|
|
|
|
<h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
|
|
<p>
|
|
[page:Vector2 v0] – 시작점.<br/>
|
|
[page:Vector2 v1] – 첫 번째 조절점.<br/>
|
|
[page:Vector2 v2] – 두 번째 조절점.<br/>
|
|
[page:Vector2 v3] – 종착점.
|
|
</p>
|
|
|
|
<h2>프로퍼티</h2>
|
|
<p>일반 프로퍼티는 기본 [page:Curve] 클래스를 참고하세요.</p>
|
|
|
|
<h3>[property:Vector2 v0]</h3>
|
|
<p>시작점입니다.</p>
|
|
|
|
<h3>[property:Vector2 v1]</h3>
|
|
<p>첫 번째 조절점입니다.</p>
|
|
|
|
<h3>[property:Vector2 v2]</h3>
|
|
<p>두 번째 조절점입니다.</p>
|
|
|
|
<h3>[property:Vector2 v3]</h3>
|
|
<p>종착점입니다.</p>
|
|
|
|
|
|
<h2>메서드</h2>
|
|
<p>일반 메서드는 기본 [page:Curve] 클래스를 참고하세요.</p>
|
|
|
|
<h2>소스코드</h2>
|
|
|
|
<p>
|
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
|
</p>
|
|
</body>
|
|
</html>
|
|
|