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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
This is almost identical to an [page:Object3D Object3D]. Its purpose is to make working
with groups of objects syntactically clearer.
</p>
<h2>Code Example</h2>
<code>
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
const cubeA = new THREE.Mesh( geometry, material );
cubeA.position.set( 100, 100, 0 );
const cubeB = new THREE.Mesh( geometry, material );
cubeB.position.set( -100, -100, 0 );
//create a group and add the two cubes
//These cubes can now be rotated / scaled etc as a group
const group = new THREE.Group();
group.add( cubeA );
group.add( cubeB );
scene.add( group );
</code>
<h2>Constructor</h2>
<h3>[name]( )</h3>
<h2>Properties</h2>
<p>See the base [page:Object3D] class for common properties.</p>
<h3>[property:Boolean isGroup]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h3>[property:String type]</h3>
<p>A string 'Group'. This should not be changed.</p>
<h2>Methods</h2>
<p>See the base [page:Object3D] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>