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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
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<body>
[page:Material] &rarr;
<h1>[name]</h1>
<p class="desc">
This material can receive shadows, but otherwise is completely transparent.
</p>
<h2>Code Example</h2>
<code>
const geometry = new THREE.PlaneGeometry( 2000, 2000 );
geometry.rotateX( - Math.PI / 2 );
const material = new THREE.ShadowMaterial();
material.opacity = 0.2;
const plane = new THREE.Mesh( geometry, material );
plane.position.y = -200;
plane.receiveShadow = true;
scene.add( plane );
</code>
<h2>Examples</h2>
<p>
[example:webgl_geometry_spline_editor geometry / spline / editor]
</p>
<h2>Constructor</h2>
<h3>[name]( [param:Object parameters] )</h3>
<p>
[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br />
</p>
<h2>Properties</h2>
<p>See the base [page:Material] classes for common properties.</p>
<h3>[property:Color color]</h3>
<p>[page:Color] of the material, by default set to black (0x000000).</p>
<h3>[property:Boolean fog]</h3>
<p>Whether the material is affected by fog. Default is `true`.</p>
<h3>[property:Boolean transparent]</h3>
<p>Defines whether this material is transparent. Default is `true`.</p>
<h2>Methods</h2>
<p>See the base [page:Material] classes for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>