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74 lines
2.4 KiB
74 lines
2.4 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Light] →
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<h1>[name]</h1>
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<p class="desc">
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Light probes are an alternative way of adding light to a 3D scene. Unlike classical light sources (e.g. directional,
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point or spot lights), light probes do not emit light. Instead they store information about light passing through
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3D space. During rendering, the light that hits a 3D object is approximated by using the data from the light probe.
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</p>
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<p class="desc">
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Light probes are usually created from (radiance) environment maps. The class [page:LightProbeGenerator] can
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be used to create light probes from instances of [page:CubeTexture] or [page:WebGLCubeRenderTarget].
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However, light estimation data could also be provided in other forms e.g. by WebXR. This enables the rendering
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of augmented reality content that reacts to real world lighting.
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</p>
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<p class="desc">
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The current probe implementation in three.js supports so-called diffuse light probes. This type of light probe
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is functionally equivalent to an irradiance environment map.
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</p>
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<h2>Examples</h2>
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<p>
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[example:webgl_lightprobe WebGL / light probe ]<br />
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[example:webgl_lightprobe_cubecamera WebGL / light probe / cube camera ]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:SphericalHarmonics3 sh], [param:Float intensity] )</h3>
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<p>
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[page:SphericalHarmonics3 sh] - (optional) An instance of [page:SphericalHarmonics3].<br />
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[page:Float intensity] - (optional) Numeric value of the light probe's intensity. Default is 1.<br /><br />
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>
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See the base [page:Light Light] class for common properties. The [page:Light.color color] property is currently
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not evaluated and thus has no effect.
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</p>
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<h3>[property:Boolean isLightProbe]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h3>[property:SphericalHarmonics3 sh]</h3>
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<p>
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A light probe uses spherical harmonics to encode lighting information.
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</p>
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<h2>Methods</h2>
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<p>
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See the base [page:Light Light] class for common methods.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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