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58 lines
1.4 KiB
58 lines
1.4 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] → [page:Light] →
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<h1>[name]</h1>
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<p class="desc">
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This light globally illuminates all objects in the scene equally.<br /><br />
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This light cannot be used to cast shadows as it does not have a direction.
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</p>
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<h2>Code Example</h2>
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<code>
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const light = new THREE.AmbientLight( 0x404040 ); // soft white light
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scene.add( light );
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</code>
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<h2>Constructor</h2>
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<h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
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<p>
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[page:Integer color] - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.<br />
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[page:Float intensity] - (optional) Numeric value of the light's strength/intensity. Default is 1.<br /><br />
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<p>
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See the base [page:Light Light] class for common properties.
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</p>
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<h3>[property:Boolean isAmbientLight]</h3>
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<p>
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Read-only flag to check if a given object is of type [name].
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</p>
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<h2>Methods</h2>
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<p>
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See the base [page:Light Light] class for common methods.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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