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77 lines
2.6 KiB
77 lines
2.6 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:BufferGeometry] →
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<h1>[name]</h1>
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<p class="desc">A class for generating sphere geometries.</p>
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<iframe id="scene" src="scenes/geometry-browser.html#SphereGeometry"></iframe>
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<script>
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// iOS iframe auto-resize workaround
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if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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const scene = document.getElementById( 'scene' );
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scene.style.width = getComputedStyle( scene ).width;
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scene.style.height = getComputedStyle( scene ).height;
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scene.setAttribute( 'scrolling', 'no' );
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}
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</script>
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<h2>Code Example</h2>
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<code>const geometry = new THREE.SphereGeometry( 15, 32, 16 );
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const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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const sphere = new THREE.Mesh( geometry, material );
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scene.add( sphere );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([param:Float radius], [param:Integer widthSegments], [param:Integer heightSegments], [param:Float phiStart], [param:Float phiLength], [param:Float thetaStart], [param:Float thetaLength])</h3>
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<p>
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radius — sphere radius. Default is 1.<br />
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widthSegments — number of horizontal segments. Minimum value is 3, and the default is 32.<br />
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heightSegments — number of vertical segments. Minimum value is 2, and the default is 16.<br />
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phiStart — specify horizontal starting angle. Default is 0.<br />
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phiLength — specify horizontal sweep angle size. Default is Math.PI * 2.<br />
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thetaStart — specify vertical starting angle. Default is 0.<br />
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thetaLength — specify vertical sweep angle size. Default is Math.PI.<br />
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</p>
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<p>
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The geometry is created by sweeping and calculating vertexes around the Y axis (horizontal sweep) and the Z axis (vertical sweep). Thus, incomplete spheres (akin to `'sphere slices'`) can be created through the use of different values of phiStart, phiLength, thetaStart and thetaLength, in order to define the points in which we start (or end) calculating those vertices.
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</p>
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<h2>Properties</h2>
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<p>See the base [page:BufferGeometry] class for common properties.</p>
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<h3>[property:Object parameters]</h3>
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<p>
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An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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</p>
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<h2>Methods</h2>
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<p>See the base [page:BufferGeometry] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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