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77 lines
2.3 KiB
77 lines
2.3 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:BufferGeometry] →
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<h1>[name]</h1>
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<p class="desc">Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.</p>
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<iframe id="scene" src="scenes/geometry-browser.html#LatheGeometry"></iframe>
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<script>
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// iOS iframe auto-resize workaround
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if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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const scene = document.getElementById( 'scene' );
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scene.style.width = getComputedStyle( scene ).width;
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scene.style.height = getComputedStyle( scene ).height;
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scene.setAttribute( 'scrolling', 'no' );
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}
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</script>
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<h2>Code Example</h2>
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<code>
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const points = [];
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for ( let i = 0; i < 10; i ++ ) {
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points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) );
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}
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const geometry = new THREE.LatheGeometry( points );
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const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
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const lathe = new THREE.Mesh( geometry, material );
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scene.add( lathe );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])</h3>
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<p>
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points — Array of Vector2s. The x-coordinate of each point must be greater than zero. Default is an array with (0,-0.5), (0.5,0) and (0,0.5) which creates a simple diamond shape.<br />
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segments — the number of circumference segments to generate. Default is 12.<br />
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phiStart — the starting angle in radians. Default is 0.<br />
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phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.
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</p>
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<p>
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This creates a [name] based on the parameters.
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</p>
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<h2>Properties</h2>
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<p>See the base [page:BufferGeometry] class for common properties.</p>
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<h3>[property:Object parameters]</h3>
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<p>
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An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
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</p>
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<h2>Methods</h2>
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<p>See the base [page:BufferGeometry] class for common methods.</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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