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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Curve] &rarr;
<h1>[name]</h1>
<p class="desc">
Create a smooth 2d
<a href="http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg" target="_blank">cubic bezier curve</a>,
defined by a start point, endpoint and two control points.
</p>
<h2>Code Example</h2>
<code>
const curve = new THREE.CubicBezierCurve(
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 15 ),
new THREE.Vector2( 20, 15 ),
new THREE.Vector2( 10, 0 )
);
const points = curve.getPoints( 50 );
const geometry = new THREE.BufferGeometry().setFromPoints( points );
const material = new THREE.LineBasicMaterial( { color: 0xff0000 } );
// Create the final object to add to the scene
const curveObject = new THREE.Line( geometry, material );
</code>
<h2>Constructor</h2>
<h3>[name] ( [param:Vector2 v0], [param:Vector2 v1], [param:Vector2 v2], [param:Vector2 v3] )</h3>
<p>
[page:Vector2 v0] – The starting point.<br/>
[page:Vector2 v1] – The first control point.<br/>
[page:Vector2 v2] – The second control point.<br/>
[page:Vector2 v3] – The ending point.
</p>
<h2>Properties</h2>
<p>See the base [page:Curve] class for common properties.</p>
<h3>[property:Vector2 v0]</h3>
<p>The starting point.</p>
<h3>[property:Vector2 v1]</h3>
<p>The first control point.</p>
<h3>[property:Vector2 v2]</h3>
<p>The second control point.</p>
<h3>[property:Vector2 v3]</h3>
<p>The ending point.</p>
<h2>Methods</h2>
<p>See the base [page:Curve] class for common Methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>