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							53 lines
						
					
					
						
							1.4 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<meta charset="utf-8" />
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										<base href="../../../" />
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										<script src="page.js"></script>
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										<link type="text/css" rel="stylesheet" href="page.css" />
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									</head>
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									<body>
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										[page:Object3D] → [page:Camera] → [page:PerspectiveCamera] →
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										<h1>[name]</h1>
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										<p class="desc">
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											[name] can be used in order to efficiently render a scene with a predefined set of cameras. This is an important performance aspect for rendering VR scenes.<br />
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											An instance of [name] always has an array of sub cameras. It's mandatory to define for each sub camera the `viewport` property which determines the part of the viewport that is rendered with this camera.
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										</p>
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										<h2>Examples</h2>
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										<p>[example:webgl_camera_array camera / array ]</p>
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										<h2>Constructor</h2>
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										<h3>[name]( [param:Array array] )</h3>
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										<p>
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											An array of cameras.
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										</p>
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										<h2>Properties</h2>
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										<p>See the base [page:PerspectiveCamera] class for common properties.</p>
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										<h3>[property:Array cameras]</h3>
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										<p>
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											An array of cameras.
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										</p>
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										<h3>[property:Boolean isArrayCamera]</h3>
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										<p>
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											Read-only flag to check if a given object is of type [name].
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										</p>
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										<h2>Methods</h2>
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										<p>See the base [page:PerspectiveCamera] class for common methods.</p>
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										<h2>Source</h2>
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										<p>
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											[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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										</p>
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									</body>
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								</html>
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