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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">
Create a AudioAnalyser object, which uses an [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode]
to analyse audio data.<br /><br />
This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
</p>
<h2>Code Example</h2>
<code>
// create an AudioListener and add it to the camera
const listener = new THREE.AudioListener();
camera.add( listener );
// create an Audio source
const sound = new THREE.Audio( listener );
// load a sound and set it as the Audio object's buffer
const audioLoader = new THREE.AudioLoader();
audioLoader.load( 'sounds/ambient.ogg', function( buffer ) {
sound.setBuffer( buffer );
sound.setLoop(true);
sound.setVolume(0.5);
sound.play();
});
// create an AudioAnalyser, passing in the sound and desired fftSize
const analyser = new THREE.AudioAnalyser( sound, 32 );
// get the average frequency of the sound
const data = analyser.getAverageFrequency();
</code>
<h2>Examples</h2>
<p>
[example:webaudio_sandbox webaudio / sandbox ]<br />
[example:webaudio_visualizer webaudio / visualizer ]
</p>
<h2>Constructor</h2>
<h3>[name]( audio, [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize fftSize] )</h3>
<p>
Create a new [page:AudioAnalyser AudioAnalyser].
</p>
<h2>Properties</h2>
<h3>[property:AnalyserNode analyser]</h3>
<p>An [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode AnalyserNode] used to analyze audio.</p>
<h3>[property:Integer fftSize]</h3>
<p>
A non-zero power of two up to 2048, representing the size of the FFT (Fast Fourier Transform) to be used to determine the frequency domain.
See [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/fftSize this page] for details.
</p>
<h3>[property:Uint8Array data]</h3>
<p>
A Uint8Array with size determined by [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/frequencyBinCount analyser.frequencyBinCount]
used to hold analysis data.
</p>
<h2>Methods</h2>
<h3>[method:Uint8Array getFrequencyData]()</h3>
<p>
Uses the Web Audio's [link:https://developer.mozilla.org/en-US/docs/Web/API/AnalyserNode/getByteFrequencyData getByteFrequencyData] method.
See that page.
</p>
<h3>[method:Number getAverageFrequency]()</h3>
<p>
Get the average of the frequencies returned by the [page:AudioAnalyser.getFrequencyData getFrequencyData] method.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>