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248 lines
8.0 KiB
248 lines
8.0 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>[name]</h1>
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<p class="desc">
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Create a non-positional ( global ) audio object.<br /><br />
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This uses the [link:https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API Web Audio API].
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</p>
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<h2>Code Example</h2>
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<code>
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// create an AudioListener and add it to the camera
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const listener = new THREE.AudioListener();
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camera.add( listener );
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// create a global audio source
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const sound = new THREE.Audio( listener );
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// load a sound and set it as the Audio object's buffer
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const audioLoader = new THREE.AudioLoader();
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audioLoader.load( 'sounds/ambient.ogg', function( buffer ) {
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sound.setBuffer( buffer );
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sound.setLoop( true );
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sound.setVolume( 0.5 );
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sound.play();
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});
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</code>
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<h2>Examples</h2>
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<p>
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[example:webaudio_sandbox webaudio / sandbox ]<br />
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[example:webaudio_visualizer webaudio / visualizer ]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:AudioListener listener] )</h3>
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<p>
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listener — (required) [page:AudioListener AudioListener] instance.
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</p>
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<h2>Properties</h2>
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<h3>[property:Boolean autoplay]</h3>
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<p>Whether to start playback automatically. Default is `false`.</p>
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<h3>[property:AudioContext context]</h3>
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<p>The [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext AudioContext] of the [page:AudioListener listener] given in the constructor.</p>
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<h3>[property:Number detune]</h3>
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<p>Modify pitch, measured in cents. +/- 100 is a semitone. +/- 1200 is an octave. Default is `0`.</p>
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<h3>[property:Array filters]</h3>
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<p>Represents an array of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioNode AudioNodes]. Can be used to apply a variety of low-order filters to create more complex sound effects.
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In most cases, the array contains instances of [link:https://developer.mozilla.org/en-US/docs/Web/API/BiquadFilterNode BiquadFilterNodes]. Filters are set via [page:Audio.setFilter] or [page:Audio.setFilters].</p>
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<h3>[property:GainNode gain]</h3>
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<p>A [link:https://developer.mozilla.org/en-US/docs/Web/API/GainNode GainNode] created
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using [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createGain AudioContext.createGain]().</p>
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<h3>[property:Boolean hasPlaybackControl]</h3>
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<p>Whether playback can be controlled using the [page:Audio.play play](),
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[page:Audio.pause pause]() etc. methods. Default is `true`.</p>
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<h3>[property:Boolean isPlaying]</h3>
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<p>Whether the audio is currently playing.</p>
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<h3>[property:AudioListener listener]</h3>
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<p>A reference to the listener object of this audio.</p>
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<h3>[property:Number playbackRate]</h3>
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<p>Speed of playback. Default is `1`.</p>
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<h3>[property:Number offset]</h3>
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<p>An offset to the time within the audio buffer that playback should begin. Same as the `offset` parameter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is `0`.</p>
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<h3>[property:Number duration]</h3>
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<p>Overrides the duration of the audio. Same as the `duration` parameter of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/start AudioBufferSourceNode.start](). Default is `undefined` to play the whole buffer.</p>
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<h3>[property:String source]</h3>
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<p>An [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode AudioBufferSourceNode] created
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using [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioContext/createBufferSource AudioContext.createBufferSource]().</p>
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<h3>[property:String sourceType]</h3>
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<p>Type of the audio source. Default is string 'empty'.</p>
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<h3>[property:String type]</h3>
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<p>String denoting the type, set to 'Audio'.</p>
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<h2>Methods</h2>
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<h3>[method:this connect]()</h3>
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<p>
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Connect to the [page:Audio.source]. This is used internally on initialisation and when
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setting / removing filters.
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</p>
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<h3>[method:this disconnect]()</h3>
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<p>
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Disconnect from the [page:Audio.source]. This is used internally when
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setting / removing filters.
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</p>
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<h3>[method:Float getDetune]()</h3>
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<p>
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Returns the detuning of oscillation in cents.
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</p>
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<h3>[method:BiquadFilterNode getFilter]()</h3>
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<p>
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Returns the first element of the [page:Audio.filters filters] array.
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</p>
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<h3>[method:Array getFilters]()</h3>
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<p>
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Returns the [page:Audio.filters filters] array.
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</p>
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<h3>[method:Boolean getLoop]()</h3>
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<p>
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Return the value of [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop source.loop]
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(whether playback should loop).
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</p>
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<h3>[method:GainNode getOutput]()</h3>
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<p>
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Return the [page:Audio.gain gainNode].
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</p>
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<h3>[method:Float getPlaybackRate]()</h3>
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<p>
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Return the value of [page:Audio.playbackRate playbackRate].
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</p>
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<h3>[method:Float getVolume]( value )</h3>
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<p>
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Return the current volume.
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</p>
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<h3>[method:this play]( delay )</h3>
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<p>
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If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, starts playback.
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</p>
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<h3>[method:this pause]()</h3>
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<p>
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If [page:Audio.hasPlaybackControl hasPlaybackControl] is true, pauses playback.
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</p>
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<h3>[method:undefined onEnded]()</h3>
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<p>
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Called automatically when playback finished.
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</p>
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<h3>[method:this setBuffer]( audioBuffer )</h3>
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<p>
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Setup the [page:Audio.source source] to the audioBuffer, and sets [page:Audio.sourceType sourceType] to 'buffer'.<br />
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If [page:Audio.autoplay autoplay], also starts playback.
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</p>
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<h3>[method:this setDetune]( [param:Float value] )</h3>
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<p>
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Defines the detuning of oscillation in cents.
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</p>
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<h3>[method:this setFilter]( filter )</h3>
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<p>
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Applies a single filter node to the audio.
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</p>
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<h3>[method:this setFilters]( [param:Array value] )</h3>
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<p>
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value - arrays of filters.<br />
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Applies an array of filter nodes to the audio.
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</p>
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<h3>[method:this setLoop]( [param:Boolean value] )</h3>
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<p>
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Set [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loop source.loop] to `value`
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(whether playback should loop).
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</p>
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<h3>[method:this setLoopStart]( [param:Float value] )</h3>
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<p>
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Set [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loopStart source.loopStart] to `value`.
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</p>
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<h3>[method:this setLoopEnd]( [param:Float value] )</h3>
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<p>
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Set [link:https://developer.mozilla.org/en-US/docs/Web/API/AudioBufferSourceNode/loopEnd source.loopEnd] to `value`.
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</p>
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<h3>[method:this setMediaElementSource]( mediaElement )</h3>
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<p>
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Applies the given object of type [link:https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement HTMLMediaElement] as the source of this audio.<br />
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Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
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</p>
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<h3>[method:this setMediaStreamSource]( mediaStream )</h3>
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<p>
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Applies the given object of type [link:https://developer.mozilla.org/en-US/docs/Web/API/MediaStream MediaStream] as the source of this audio.<br />
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Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
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</p>
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<h3>[method:this setNodeSource]( audioNode )</h3>
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<p>
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Setup the [page:Audio.source source] to the audioBuffer, and sets [page:Audio.sourceType sourceType] to 'audioNode'.<br />
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Also sets [page:Audio.hasPlaybackControl hasPlaybackControl] to false.
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</p>
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<h3>[method:this setPlaybackRate]( [param:Float value] )</h3>
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<p>
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If [page:Audio.hasPlaybackControl hasPlaybackControl] is enabled, set the [page:Audio.playbackRate playbackRate] to `value`.
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</p>
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<h3>[method:this setVolume]( [param:Float value] )</h3>
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<p>
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Set the volume.
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</p>
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<h3>[method:this stop]()</h3>
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<p>
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If [page:Audio.hasPlaybackControl hasPlaybackControl] is enabled, stops playback.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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