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							261 lines
						
					
					
						
							7.9 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - WebXR - Point to Select w/Move</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js",
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								    "three/addons/": "../../examples/jsm/"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								import {VRButton} from 'three/addons/webxr/VRButton.js';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  renderer.xr.enabled = true;
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								  document.body.appendChild(VRButton.createButton(renderer));
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								  const fov = 75;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 50;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.set(0, 1.6, 0);
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								  const scene = new THREE.Scene();
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								  // object to put pickable objects on so we can easily
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								  // separate them from non-pickable objects
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								  const pickRoot = new THREE.Object3D();
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								  scene.add(pickRoot);
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								  {
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								    const loader = new THREE.CubeTextureLoader();
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								    const texture = loader.load([
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								      'resources/images/grid-1024.png',
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								      'resources/images/grid-1024.png',
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								      'resources/images/grid-1024.png',
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								      'resources/images/grid-1024.png',
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								      'resources/images/grid-1024.png',
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								      'resources/images/grid-1024.png',
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								    ]);
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								    scene.background = texture;
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								  }
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								  {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(-1, 2, 4);
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								    scene.add(light);
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								  }
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								  const boxWidth = 1;
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								  const boxHeight = 1;
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								  const boxDepth = 1;
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								  const boxGeometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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								  const sphereRadius = 0.5;
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								  const sphereGeometry = new THREE.SphereGeometry(sphereRadius);
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								  function makeInstance(geometry, color, x) {
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								    const material = new THREE.MeshPhongMaterial({color});
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								    const cube = new THREE.Mesh(geometry, material);
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								    pickRoot.add(cube);
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								    cube.position.x = x;
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								    cube.position.y = 1.6;
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								    cube.position.z = -2;
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								    return cube;
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								  }
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								  const meshToMeshMap = new Map();
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								  [
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								    { x:  0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
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								    { x:  2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
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								    { x: -2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
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								  ].forEach((info) => {
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								    const {x, boxColor, sphereColor} = info;
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								    const sphere = makeInstance(sphereGeometry, sphereColor, x);
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								    const box = makeInstance(boxGeometry, boxColor, x);
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								    // hide the sphere
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								    sphere.visible = false;
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								    // map the sphere to the box
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								    meshToMeshMap.set(box, sphere);
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								    // map the box to the sphere
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								    meshToMeshMap.set(sphere, box);
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								  });
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								  class ControllerPickHelper extends THREE.EventDispatcher {
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								    constructor(scene) {
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								      super();
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								      this.raycaster = new THREE.Raycaster();
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								      this.objectToColorMap = new Map();
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								      this.controllerToObjectMap = new Map();
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								      this.tempMatrix = new THREE.Matrix4();
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								      const pointerGeometry = new THREE.BufferGeometry().setFromPoints([
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								        new THREE.Vector3(0, 0, 0),
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								        new THREE.Vector3(0, 0, -1),
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								      ]);
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								      this.controllers = [];
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								      const selectListener = (event) => {
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								        const controller = event.target;
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								        const selectedObject = this.controllerToObjectMap.get(event.target);
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								        if (selectedObject) {
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								          this.dispatchEvent({type: event.type, controller, selectedObject});
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								        }
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								      };
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								      const endListener = (event) => {
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								        const controller = event.target;
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								        this.dispatchEvent({type: event.type, controller});
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								      };
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								      for (let i = 0; i < 2; ++i) {
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								        const controller = renderer.xr.getController(i);
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								        controller.addEventListener('select', selectListener);
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								        controller.addEventListener('selectstart', selectListener);
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								        controller.addEventListener('selectend', endListener);
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								        scene.add(controller);
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								        const line = new THREE.Line(pointerGeometry);
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								        line.scale.z = 5;
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								        controller.add(line);
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								        this.controllers.push({controller, line});
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								      }
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								    }
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								    reset() {
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								      // restore the colors
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								      this.objectToColorMap.forEach((color, object) => {
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								        object.material.emissive.setHex(color);
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								      });
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								      this.objectToColorMap.clear();
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								      this.controllerToObjectMap.clear();
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								    }
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								    update(pickablesParent, time) {
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								      this.reset();
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								      for (const {controller, line} of this.controllers) {
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								        // cast a ray through the from the controller
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								        this.tempMatrix.identity().extractRotation(controller.matrixWorld);
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								        this.raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld);
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								        this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(this.tempMatrix);
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								        // get the list of objects the ray intersected
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								        const intersections = this.raycaster.intersectObjects(pickablesParent.children);
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								        if (intersections.length) {
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								          const intersection = intersections[0];
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								          // make the line touch the object
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								          line.scale.z = intersection.distance;
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								          // pick the first object. It's the closest one
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								          const pickedObject = intersection.object;
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								          // save which object this controller picked
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								          this.controllerToObjectMap.set(controller, pickedObject);
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								          // highlight the object if we haven't already
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								          if (this.objectToColorMap.get(pickedObject) === undefined) {
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								            // save its color
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								            this.objectToColorMap.set(pickedObject, pickedObject.material.emissive.getHex());
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								            // set its emissive color to flashing red/yellow
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								            pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFF2000 : 0xFF0000);
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								          }
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								        } else {
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								          line.scale.z = 5;
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								        }
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								      }
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								    }
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								  }
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								  const controllerToSelection = new Map();
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								  const pickHelper = new ControllerPickHelper(scene);
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								  pickHelper.addEventListener('selectstart', (event) => {
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								    const {controller, selectedObject} = event;
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								    const existingSelection = controllerToSelection.get(controller);
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								    if (!existingSelection) {
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								      controllerToSelection.set(controller, {
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								        object: selectedObject,
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								        parent: selectedObject.parent,
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								      });
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								      controller.attach(selectedObject);
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								    }
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								  });
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								  pickHelper.addEventListener('selectend', (event) => {
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								    const {controller} = event;
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								    const selection = controllerToSelection.get(controller);
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								    if (selection) {
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								      controllerToSelection.delete(controller);
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								      selection.parent.attach(selection.object);
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								    }
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								  });
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render(time) {
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								    time *= 0.001;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    let ndx = 0;
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								    for (const mesh of meshToMeshMap.keys()) {
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								      const speed = 1 + ndx * .1;
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								      const rot = time * speed;
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								      mesh.rotation.x = rot;
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								      mesh.rotation.y = rot;
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								      ++ndx;
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								    }
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								    pickHelper.update(pickRoot, time);
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								    renderer.render(scene, camera);
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								  }
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								  renderer.setAnimationLoop(render);
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								}
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								main();
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								</script>
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								</html>
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