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							142 lines
						
					
					
						
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							142 lines
						
					
					
						
							3.9 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - WebXR - Look to Select (selection cursor)</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const left = -2;    // Use values for left
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								  const right = 2;    // right, top and bottom
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								  const top = 1;      // that match the default
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								  const bottom = -1;  // canvas size.
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								  const near = -1;
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								  const far = 1;
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								  const camera = new THREE.OrthographicCamera(left, right, top, bottom, near, far);
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								  function makeDataTexture(data, width, height) {
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								    const texture = new THREE.DataTexture(data, width, height, THREE.RGBAFormat);
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								    texture.minFilter = THREE.NearestFilter;
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								    texture.magFilter = THREE.NearestFilter;
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								    texture.needsUpdate = true;
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								    return texture;
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								  }
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								  const backgroundColors = new Uint8Array([
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								      0,   0,   0, 255,  // black
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								     90,  38,  38, 255,  // dark red
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								    100, 175, 103, 255,  // medium green
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								    255, 239, 151, 255,  // light yellow
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								  ]);
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								  const backgroundTexture = makeDataTexture(backgroundColors, 2, 2);
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								  backgroundTexture.wrapS = THREE.RepeatWrapping;
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								  backgroundTexture.wrapT = THREE.RepeatWrapping;
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								  backgroundTexture.repeat.set(4, 4);
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								  const scene = new THREE.Scene();
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								  scene.background = backgroundTexture;
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								  //const innerRadius = 0.4;
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								  //const outerRadius = 0.5;
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								  //const segments = 64;
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								  //const cursorGeometry = new THREE.RingGeometry(
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								  //    innerRadius, outerRadius, segments);
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								  const ringRadius = 0.4;
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								  const tubeRadius = 0.1;
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								  const tubeSegments = 4;
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								  const ringSegments = 64;
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								  const cursorGeometry = new THREE.TorusGeometry(
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								      ringRadius, tubeRadius, tubeSegments, ringSegments);
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								  const cursorColors = new Uint8Array([
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								    64, 64, 64, 64,       // dark gray
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								    255, 255, 255, 255,   // white
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								  ]);
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								  const cursorTexture = makeDataTexture(cursorColors, 2, 1);
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								  const cursorMaterial = new THREE.MeshBasicMaterial({
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								    color: 'white',
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								    map: cursorTexture,
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								    transparent: true,
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								    blending: THREE.CustomBlending,
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								    blendSrc: THREE.OneMinusDstColorFactor,
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								    blendDst: THREE.OneMinusSrcColorFactor,
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								  });
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								  const cursor = new THREE.Mesh(cursorGeometry, cursorMaterial);
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								  scene.add(cursor);
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render(time) {
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								    time *= 0.001;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      const aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.left = -aspect;
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								      camera.right = aspect;
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								      camera.updateProjectionMatrix();
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								    }
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								    const fromStart = 0;
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								    const fromEnd = 2;
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								    const toStart = -0.5;
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								    const toEnd = 0.5;
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								    cursorTexture.offset.x = THREE.MathUtils.mapLinear(
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								        time % 2,
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								        fromStart, fromEnd,
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								        toStart, toEnd);
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								    renderer.render(scene, camera);
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								  }
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								  renderer.setAnimationLoop(render);
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								}
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								main();
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								</script>
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								</html>
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