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<!-- Licensed under a BSD license. See license.html for license -->
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
<title>Three.js - WebXR - Look to Select (selection cursor)</title>
<style>
html, body {
height: 100%;
margin: 0;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
</body>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../../build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({canvas});
const left = -2; // Use values for left
const right = 2; // right, top and bottom
const top = 1; // that match the default
const bottom = -1; // canvas size.
const near = -1;
const far = 1;
const camera = new THREE.OrthographicCamera(left, right, top, bottom, near, far);
function makeDataTexture(data, width, height) {
const texture = new THREE.DataTexture(data, width, height, THREE.RGBAFormat);
texture.minFilter = THREE.NearestFilter;
texture.magFilter = THREE.NearestFilter;
texture.needsUpdate = true;
return texture;
}
const backgroundColors = new Uint8Array([
0, 0, 0, 255, // black
90, 38, 38, 255, // dark red
100, 175, 103, 255, // medium green
255, 239, 151, 255, // light yellow
]);
const backgroundTexture = makeDataTexture(backgroundColors, 2, 2);
backgroundTexture.wrapS = THREE.RepeatWrapping;
backgroundTexture.wrapT = THREE.RepeatWrapping;
backgroundTexture.repeat.set(4, 4);
const scene = new THREE.Scene();
scene.background = backgroundTexture;
//const innerRadius = 0.4;
//const outerRadius = 0.5;
//const segments = 64;
//const cursorGeometry = new THREE.RingGeometry(
// innerRadius, outerRadius, segments);
const ringRadius = 0.4;
const tubeRadius = 0.1;
const tubeSegments = 4;
const ringSegments = 64;
const cursorGeometry = new THREE.TorusGeometry(
ringRadius, tubeRadius, tubeSegments, ringSegments);
const cursorColors = new Uint8Array([
64, 64, 64, 64, // dark gray
255, 255, 255, 255, // white
]);
const cursorTexture = makeDataTexture(cursorColors, 2, 1);
const cursorMaterial = new THREE.MeshBasicMaterial({
color: 'white',
map: cursorTexture,
transparent: true,
blending: THREE.CustomBlending,
blendSrc: THREE.OneMinusDstColorFactor,
blendDst: THREE.OneMinusSrcColorFactor,
});
const cursor = new THREE.Mesh(cursorGeometry, cursorMaterial);
scene.add(cursor);
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render(time) {
time *= 0.001;
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
const aspect = canvas.clientWidth / canvas.clientHeight;
camera.left = -aspect;
camera.right = aspect;
camera.updateProjectionMatrix();
}
const fromStart = 0;
const fromEnd = 2;
const toStart = -0.5;
const toEnd = 0.5;
cursorTexture.offset.x = THREE.MathUtils.mapLinear(
time % 2,
fromStart, fromEnd,
toStart, toEnd);
renderer.render(scene, camera);
}
renderer.setAnimationLoop(render);
}
main();
</script>
</html>