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							119 lines
						
					
					
						
							2.8 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							119 lines
						
					
					
						
							2.8 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Shadertoy Basic</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  renderer.autoClearColor = false;
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								  const camera = new THREE.OrthographicCamera(
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								    -1, // left
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								     1, // right
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								     1, // top
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								    -1, // bottom
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								    -1, // near,
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								     1, // far
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								  );
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								  const scene = new THREE.Scene();
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								  const plane = new THREE.PlaneGeometry(2, 2);
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								  const fragmentShader = `
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								  #include <common>
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								  uniform vec3 iResolution;
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								  uniform float iTime;
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								  // By iq: https://www.shadertoy.com/user/iq  
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								  // license: Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
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								  void mainImage( out vec4 fragColor, in vec2 fragCoord )
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								  {
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								      // Normalized pixel coordinates (from 0 to 1)
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								      vec2 uv = fragCoord/iResolution.xy;
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								      // Time varying pixel color
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								      vec3 col = 0.5 + 0.5*cos(iTime+uv.xyx+vec3(0,2,4));
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								      // Output to screen
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								      fragColor = vec4(col,1.0);
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								  }
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								  void main() {
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								    mainImage(gl_FragColor, gl_FragCoord.xy);
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								  }
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								  `;
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								  const uniforms = {
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								    iTime: { value: 0 },
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								    iResolution:  { value: new THREE.Vector3() },
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								  };
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								  const material = new THREE.ShaderMaterial({
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								    fragmentShader,
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								    uniforms,
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								  });
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								  scene.add(new THREE.Mesh(plane, material));
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render(time) {
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								    time *= 0.001;  // convert to seconds
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								    resizeRendererToDisplaySize(renderer);
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								    const canvas = renderer.domElement;
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								    uniforms.iResolution.value.set(canvas.width, canvas.height, 1);
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								    uniforms.iTime.value = time;
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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