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							203 lines
						
					
					
						
							6.0 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Lots of Objects - Slow</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js",
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								    "three/addons/": "../../examples/jsm/"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 60;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 10;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.z = 2.5;
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								  const controls = new OrbitControls(camera, canvas);
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								  controls.enableDamping = true;
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								  controls.enablePan = false;
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								  controls.minDistance = 1.2;
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								  controls.maxDistance = 4;
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								  controls.update();
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								  const scene = new THREE.Scene();
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								  scene.background = new THREE.Color('black');
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								  {
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								    const loader = new THREE.TextureLoader();
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								    const texture = loader.load('resources/images/world.jpg', render);
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								    const geometry = new THREE.SphereGeometry(1, 64, 32);
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								    const material = new THREE.MeshBasicMaterial({map: texture});
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								    scene.add(new THREE.Mesh(geometry, material));
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								  }
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								  async function loadFile(url) {
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								    const req = await fetch(url);
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								    return req.text();
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								  }
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								  function parseData(text) {
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								    const data = [];
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								    const settings = {data};
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								    let max;
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								    let min;
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								    // split into lines
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								    text.split('\n').forEach((line) => {
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								      // split the line by whitespace
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								      const parts = line.trim().split(/\s+/);
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								      if (parts.length === 2) {
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								        // only 2 parts, must be a key/value pair
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								        settings[parts[0]] = parseFloat(parts[1]);
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								      } else if (parts.length > 2) {
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								        // more than 2 parts, must be data
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								        const values = parts.map((v) => {
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								          const value = parseFloat(v);
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								          if (value === settings.NODATA_value) {
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								            return undefined;
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								          }
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								          max = Math.max(max === undefined ? value : max, value);
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								          min = Math.min(min === undefined ? value : min, value);
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								          return value;
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								        });
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								        data.push(values);
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								      }
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								    });
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								    return Object.assign(settings, {min, max});
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								  }
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								  function addBoxes(file) {
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								    const {min, max, data} = file;
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								    const range = max - min;
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								    // make one box geometry
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								    const boxWidth = 1;
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								    const boxHeight = 1;
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								    const boxDepth = 1;
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								    const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
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								    // make it so it scales away from the positive Z axis
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								    geometry.applyMatrix4(new THREE.Matrix4().makeTranslation(0, 0, 0.5));
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								    // these helpers will make it easy to position the boxes
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								    // We can rotate the lon helper on its Y axis to the longitude
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								    const lonHelper = new THREE.Object3D();
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								    scene.add(lonHelper);
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								    // We rotate the latHelper on its X axis to the latitude
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								    const latHelper = new THREE.Object3D();
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								    lonHelper.add(latHelper);
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								    // The position helper moves the object to the edge of the sphere
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								    const positionHelper = new THREE.Object3D();
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								    positionHelper.position.z = 1;
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								    latHelper.add(positionHelper);
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								    const lonFudge = Math.PI * .5;
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								    const latFudge = Math.PI * -0.135;
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								    data.forEach((row, latNdx) => {
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								      row.forEach((value, lonNdx) => {
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								        if (value === undefined) {
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								          return;
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								        }
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								        const amount = (value - min) / range;
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								        const material = new THREE.MeshBasicMaterial();
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								        const hue = THREE.MathUtils.lerp(0.7, 0.3, amount);
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								        const saturation = 1;
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								        const lightness = THREE.MathUtils.lerp(0.4, 1.0, amount);
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								        material.color.setHSL(hue, saturation, lightness);
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								        const mesh = new THREE.Mesh(geometry, material);
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								        scene.add(mesh);
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								        // adjust the helpers to point to the latitude and longitude
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								        lonHelper.rotation.y = THREE.MathUtils.degToRad(lonNdx + file.xllcorner) + lonFudge;
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								        latHelper.rotation.x = THREE.MathUtils.degToRad(latNdx + file.yllcorner) + latFudge;
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								        // use the world matrix of the position helper to
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								        // position this mesh.
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								        positionHelper.updateWorldMatrix(true, false);
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								        mesh.applyMatrix4(positionHelper.matrixWorld);
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								        mesh.scale.set(0.005, 0.005, THREE.MathUtils.lerp(0.01, 0.5, amount));
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								      });
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								    });
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								  }
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								  loadFile('resources/data/gpw/gpw_v4_basic_demographic_characteristics_rev10_a000_014mt_2010_cntm_1_deg.asc')
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								    .then(parseData)
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								    .then(addBoxes)
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								    .then(render);
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  let renderRequested = false;
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								  function render() {
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								    renderRequested = undefined;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    controls.update();
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								    renderer.render(scene, camera);
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								  }
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								  render();
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								  function requestRenderIfNotRequested() {
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								    if (!renderRequested) {
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								      renderRequested = true;
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								      requestAnimationFrame(render);
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								    }
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								  }
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								  controls.addEventListener('change', requestRenderIfNotRequested);
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								  window.addEventListener('resize', requestRenderIfNotRequested);
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								}
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								main();
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								</script>
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								</html>
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