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							144 lines
						
					
					
						
							4.2 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							144 lines
						
					
					
						
							4.2 KiB
						
					
					
				
								<body>
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								  <canvas id="c"></canvas>
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								</body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js",
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								    "three/addons/": "../../examples/jsm/"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 45;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 10000;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.set(0, 1000, 2000);
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								  const controls = new OrbitControls(camera, canvas);
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								  controls.target.set(0, 5, 0);
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								  controls.update();
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								  const scene = new THREE.Scene();
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								  scene.background = new THREE.Color('black');
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								  scene.add(new THREE.GridHelper(5000, 10));
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								  let curve;
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								  let curveObject;
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								  {
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								    const controlPoints = [
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								      [1.118281, 5.115846, -3.681386],
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								      [3.948875, 5.115846, -3.641834],
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								      [3.960072, 5.115846, -0.240352],
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								      [3.985447, 5.115846, 4.585005],
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								      [-3.793631, 5.115846, 4.585006],
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								      [-3.826839, 5.115846, -14.736200],
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								      [-14.542292, 5.115846, -14.765865],
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								      [-14.520929, 5.115846, -3.627002],
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								      [-5.452815, 5.115846, -3.634418],
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								      [-5.467251, 5.115846, 4.549161],
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								      [-13.266233, 5.115846, 4.567083],
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								      [-13.250067, 5.115846, -13.499271],
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								      [4.081842, 5.115846, -13.435463],
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								      [4.125436, 5.115846, -5.334928],
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								      [-14.521364, 5.115846, -5.239871],
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								      [-14.510466, 5.115846, 5.486727],
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								      [5.745666, 5.115846, 5.510492],
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								      [5.787942, 5.115846, -14.728308],
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								      [-5.423720, 5.115846, -14.761919],
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								      [-5.373599, 5.115846, -3.704133],
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								      [1.004861, 5.115846, -3.641834],
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								    ];
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								    const p0 = new THREE.Vector3();
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								    const p1 = new THREE.Vector3();
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								    curve = new THREE.CatmullRomCurve3(
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								      controlPoints.map((p, ndx) => {
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								        p0.set(...p);
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								        p1.set(...controlPoints[(ndx + 1) % controlPoints.length]);
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								        return [
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								          (new THREE.Vector3()).copy(p0),
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								          (new THREE.Vector3()).lerpVectors(p0, p1, 0.1),
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								          (new THREE.Vector3()).lerpVectors(p0, p1, 0.9),
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								        ];
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								      }).flat(),
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								      true,
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								    );
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								    {
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								      const points = curve.getPoints(250);
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								      const geometry = new THREE.BufferGeometry().setFromPoints(points);
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								      const material = new THREE.LineBasicMaterial({color: 0xff0000});
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								      curveObject = new THREE.Line(geometry, material);
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								      curveObject.scale.set(100, 100, 100);
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								      curveObject.position.y = -621;
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								      material.depthTest = false;
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								      curveObject.renderOrder = 1;
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								      scene.add(curveObject);
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								    }
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								  }
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								  const geometry = new THREE.BoxGeometry(100, 100, 300);
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								  const material = new THREE.MeshBasicMaterial({color: 'cyan'});
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								  const cars = [];
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								  for (let i = 0; i < 10; ++i) {
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								    const mesh = new THREE.Mesh(geometry, material);
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								    scene.add(mesh);
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								    cars.push(mesh);
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								  }
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								  // create 2 Vector3s we can use for path calculations
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								  const carPosition = new THREE.Vector3();
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								  const carTarget = new THREE.Vector3();
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								  function render(time) {
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								    time *= 0.001;  // convert to seconds
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								    {
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								      const pathTime = time * .01;
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								      const targetOffset = 0.01;
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								      cars.forEach((car, ndx) => {
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								        // a number between 0 and 1 to evenly space the cars
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								        const u = pathTime + ndx / cars.length;
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								        // get the first point
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								        curve.getPointAt(u % 1, carPosition);
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								        carPosition.applyMatrix4(curveObject.matrixWorld);
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								        // get a second point slightly further down the curve
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								        curve.getPointAt((u + targetOffset) % 1, carTarget);
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								        carTarget.applyMatrix4(curveObject.matrixWorld);
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								        // put the car at the first point (temporarily)
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								        car.position.copy(carPosition);
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								        // point the car the second point
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								        car.lookAt(carTarget);
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								        // put the car between the 2 points
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								        car.position.lerpVectors(carPosition, carTarget, 0.5);
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								      });
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								    }
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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