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							161 lines
						
					
					
						
							3.8 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Debug - Clearing Logger</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    #debug {
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								      position: absolute;
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								      left: 1em;
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								      top: 1em;
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								      padding: 1em;
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								      background: rgba(0, 0, 0, 0.9);
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								      color: white;
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								      font-family: monospace;
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								      pointer-events: none;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								    <div id="debug">
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								      <pre></pre>
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								    </div>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								class ClearingLogger {
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								  constructor(elem) {
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								    this.elem = elem;
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								    this.lines = [];
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								  }
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								  log(...args) {
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								    this.lines.push([...args].join(' '));
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								  }
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								  render() {
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								    this.elem.textContent = this.lines.join('\n');
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								    this.lines = [];
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								  }
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								}
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 75;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 50;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.z = 20;
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								  const scene = new THREE.Scene();
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								  scene.background = new THREE.Color('cyan');
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								  const geometry = new THREE.SphereGeometry();
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								  const material = new THREE.MeshBasicMaterial({color: 'red'});
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								  const things = [];
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								  function rand(min, max) {
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								    if (max === undefined) {
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								      max = min;
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								      min = 0;
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								    }
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								    return Math.random() * (max - min) + min;
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								  }
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								  function createThing() {
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								    const mesh = new THREE.Mesh(geometry, material);
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								    scene.add(mesh);
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								    things.push({
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								      mesh,
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								      timer: 2,
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								      velocity: new THREE.Vector3(rand(-5, 5), rand(-5, 5), rand(-5, 5)),
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								    });
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								  }
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								  canvas.addEventListener('click', createThing);
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  const logger = new ClearingLogger(document.querySelector('#debug pre'));
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								  let then = 0;
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								  function render(now) {
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								    now *= 0.001;  // convert to seconds
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								    const deltaTime = now - then;
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								    then = now;
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    logger.log('fps:', (1 / deltaTime).toFixed(1));
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								    logger.log('num things:', things.length);
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								    for (let i = 0; i < things.length;) {
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								      const thing = things[i];
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								      const mesh = thing.mesh;
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								      const pos = mesh.position;
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								      logger.log(
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								          'timer:', thing.timer.toFixed(3),
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								          'pos:', pos.x.toFixed(3), pos.y.toFixed(3), pos.z.toFixed(3));
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								      thing.timer -= deltaTime;
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								      if (thing.timer <= 0) {
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								        // remove this thing. Note we don't advance `i`
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								        things.splice(i, 1);
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								        scene.remove(mesh);
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								      } else {
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								        mesh.position.addScaledVector(thing.velocity, deltaTime);
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								        ++i;
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								      }
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								    }
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								    renderer.render(scene, camera);
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								    logger.render();
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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