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							217 lines
						
					
					
						
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							217 lines
						
					
					
						
							5.8 KiB
						
					
					
				
								<!-- Licensed under a BSD license. See license.html for license -->
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								<!DOCTYPE html>
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								<html>
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								  <head>
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								    <meta charset="utf-8">
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								    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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								    <title>Three.js - Billboard Trees Static Billboards</title>
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								    <style>
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								    html, body {
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								        height: 100%;
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								        margin: 0;
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								    }
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								    #c {
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								        width: 100%;
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								        height: 100%;
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								        display: block;
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								    }
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								    </style>
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								  </head>
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								  <body>
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								    <canvas id="c"></canvas>
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								  </body>
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								<!-- Import maps polyfill -->
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								<!-- Remove this when import maps will be widely supported -->
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								<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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								<script type="importmap">
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								{
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								  "imports": {
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								    "three": "../../build/three.module.js",
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								    "three/addons/": "../../examples/jsm/"
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								  }
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								}
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								</script>
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								<script type="module">
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								import * as THREE from 'three';
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								import {OrbitControls} from 'three/addons/controls/OrbitControls.js';
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								function main() {
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								  const canvas = document.querySelector('#c');
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								  const renderer = new THREE.WebGLRenderer({canvas});
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								  const fov = 75;
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								  const aspect = 2;  // the canvas default
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								  const near = 0.1;
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								  const far = 1000;
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								  const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								  camera.position.set(0, 2, 5);
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								  const controls = new OrbitControls(camera, canvas);
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								  controls.target.set(0, 2, 0);
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								  controls.minPolarAngle = 0;
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								  controls.maxPolarAngle = Math.PI / 2;
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								  controls.update();
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								  const scene = new THREE.Scene();
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								  function addLight(position) {
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								    const color = 0xFFFFFF;
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								    const intensity = 1;
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								    const light = new THREE.DirectionalLight(color, intensity);
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								    light.position.set(...position);
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								    scene.add(light);
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								    scene.add(light.target);
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								  }
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								  addLight([-3, 1, 1]);
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								  addLight([ 2, 1, .5]);
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								  const trunkRadius = .2;
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								  const trunkHeight = 1;
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								  const trunkRadialSegments = 12;
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								  const trunkGeometry = new THREE.CylinderGeometry(
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								      trunkRadius, trunkRadius, trunkHeight, trunkRadialSegments);
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								  const topRadius = trunkRadius * 4;
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								  const topHeight = trunkHeight * 2;
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								  const topSegments = 12;
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								  const topGeometry = new THREE.ConeGeometry(
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								      topRadius, topHeight, topSegments);
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								  const trunkMaterial = new THREE.MeshPhongMaterial({color: 'brown'});
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								  const topMaterial = new THREE.MeshPhongMaterial({color: 'green'});
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								  function makeTree(x, z) {
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								    const root = new THREE.Object3D();
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								    const trunk = new THREE.Mesh(trunkGeometry, trunkMaterial);
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								    trunk.position.y = trunkHeight / 2;
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								    root.add(trunk);
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								    const top = new THREE.Mesh(topGeometry, topMaterial);
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								    top.position.y = trunkHeight + topHeight / 2;
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								    root.add(top);
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								    root.position.set(x, 0, z);
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								    scene.add(root);
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								    return root;
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								  }
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								  function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
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								    const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
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								    const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
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								    const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
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								    camera.position.copy(boxCenter);
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								    camera.position.z += distance;
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								    // pick some near and far values for the frustum that
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								    // will contain the box.
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								    camera.near = boxSize / 100;
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								    camera.far = boxSize * 100;
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								    camera.updateProjectionMatrix();
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								  }
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								  function makeSpriteTexture(textureSize, obj) {
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								    const rt = new THREE.WebGLRenderTarget(textureSize, textureSize);
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								    const aspect = 1;  // because the render target is square
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								    const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
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								    scene.add(obj);
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								    // compute the box that contains obj
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								    const box = new THREE.Box3().setFromObject(obj);
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								    const boxSize = box.getSize(new THREE.Vector3());
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								    const boxCenter = box.getCenter(new THREE.Vector3());
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								    // set the camera to frame the box
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								    const fudge = 1.1;
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								    const size = Math.max(...boxSize.toArray()) * fudge;
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								    frameArea(size, size, boxCenter, camera);
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								    renderer.autoClear = false;
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								    renderer.setRenderTarget(rt);
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								    renderer.render(scene, camera);
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								    renderer.setRenderTarget(null);
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								    renderer.autoClear = true;
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								    scene.remove(obj);
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								    return {
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								      offset: boxCenter.multiplyScalar(fudge),
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								      scale: size,
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								      texture: rt.texture,
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								    };
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								  }
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								  // make billboard texture
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								  const tree = makeTree(0, 0);
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								  const facadeSize = 64;
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								  const treeSpriteInfo = makeSpriteTexture(facadeSize, tree);
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								  function makeSprite(spriteInfo, x, z) {
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								    const {texture, offset, scale} = spriteInfo;
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								    const mat = new THREE.SpriteMaterial({
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								      map: texture,
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								      transparent: true,
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								    });
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								    const sprite = new THREE.Sprite(mat);
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								    scene.add(sprite);
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								    sprite.position.set(
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								        offset.x + x,
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								        offset.y,
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								        offset.z + z);
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								    sprite.scale.set(scale, scale, scale);
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								  }
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								  for (let z = -50; z <= 50; z += 10) {
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								    for (let x = -50; x <= 50; x += 10) {
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								      makeSprite(treeSpriteInfo, x, z);
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								    }
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								  }
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								  scene.background = new THREE.Color('lightblue');
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								  {
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								    const size = 400;
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								    const geometry = new THREE.PlaneGeometry(size, size);
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								    const material = new THREE.MeshPhongMaterial({color: 'gray'});
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								    const mesh = new THREE.Mesh(geometry, material);
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								    mesh.rotation.x = Math.PI * -0.5;
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								    scene.add(mesh);
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								  }
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								  function resizeRendererToDisplaySize(renderer) {
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								    const canvas = renderer.domElement;
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								    const width = canvas.clientWidth;
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								    const height = canvas.clientHeight;
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								    const needResize = canvas.width !== width || canvas.height !== height;
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								    if (needResize) {
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								      renderer.setSize(width, height, false);
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								    }
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								    return needResize;
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								  }
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								  function render() {
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								    if (resizeRendererToDisplaySize(renderer)) {
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								      const canvas = renderer.domElement;
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								      camera.aspect = canvas.clientWidth / canvas.clientHeight;
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								      camera.updateProjectionMatrix();
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								    }
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								    renderer.render(scene, camera);
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								    requestAnimationFrame(render);
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								  }
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								  requestAnimationFrame(render);
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								}
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								main();
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								</script>
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								</html>
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