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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - cascaded shadow maps</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - cascaded shadow maps<br>
by <a href="https://github.com/strandedkitty/" target="_blank" rel="noopener">StrandedKitty</a> (<a href="https://github.com/strandedkitty/three-csm" target="_blank" rel="noopener">original repository</a>)
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
import { CSM } from 'three/addons/csm/CSM.js';
import { CSMHelper } from 'three/addons/csm/CSMHelper.js';
let renderer, scene, camera, orthoCamera, controls, csm, csmHelper;
const params = {
orthographic: false,
fade: false,
far: 1000,
mode: 'practical',
lightX: - 1,
lightY: - 1,
lightZ: - 1,
margin: 100,
lightFar: 5000,
lightNear: 1,
autoUpdateHelper: true,
updateHelper: function () {
csmHelper.update();
}
};
init();
animate();
function updateOrthoCamera() {
const size = controls.target.distanceTo( camera.position );
const aspect = camera.aspect;
orthoCamera.left = size * aspect / - 2;
orthoCamera.right = size * aspect / 2;
orthoCamera.top = size / 2;
orthoCamera.bottom = size / - 2;
orthoCamera.position.copy( camera.position );
orthoCamera.rotation.copy( camera.rotation );
orthoCamera.updateProjectionMatrix();
}
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( '#454e61' );
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 5000 );
orthoCamera = new THREE.OrthographicCamera();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
controls = new OrbitControls( camera, renderer.domElement );
controls.maxPolarAngle = Math.PI / 2;
camera.position.set( 60, 60, 0 );
controls.target = new THREE.Vector3( - 100, 10, 0 );
controls.update();
const ambientLight = new THREE.AmbientLight( 0xffffff, 0.5 );
scene.add( ambientLight );
const additionalDirectionalLight = new THREE.DirectionalLight( 0x000020, 0.5 );
additionalDirectionalLight.position.set( params.lightX, params.lightY, params.lightZ ).normalize().multiplyScalar( - 200 );
scene.add( additionalDirectionalLight );
csm = new CSM( {
maxFar: params.far,
cascades: 4,
mode: params.mode,
parent: scene,
shadowMapSize: 1024,
lightDirection: new THREE.Vector3( params.lightX, params.lightY, params.lightZ ).normalize(),
camera: camera
} );
csmHelper = new CSMHelper( csm );
csmHelper.visible = false;
scene.add( csmHelper );
const floorMaterial = new THREE.MeshPhongMaterial( { color: '#252a34' } );
csm.setupMaterial( floorMaterial );
const floor = new THREE.Mesh( new THREE.PlaneGeometry( 10000, 10000, 8, 8 ), floorMaterial );
floor.rotation.x = - Math.PI / 2;
floor.castShadow = true;
floor.receiveShadow = true;
scene.add( floor );
const material1 = new THREE.MeshPhongMaterial( { color: '#08d9d6' } );
csm.setupMaterial( material1 );
const material2 = new THREE.MeshPhongMaterial( { color: '#ff2e63' } );
csm.setupMaterial( material2 );
const geometry = new THREE.BoxGeometry( 10, 10, 10 );
for ( let i = 0; i < 40; i ++ ) {
const cube1 = new THREE.Mesh( geometry, i % 2 === 0 ? material1 : material2 );
cube1.castShadow = true;
cube1.receiveShadow = true;
scene.add( cube1 );
cube1.position.set( - i * 25, 20, 30 );
cube1.scale.y = Math.random() * 2 + 6;
const cube2 = new THREE.Mesh( geometry, i % 2 === 0 ? material2 : material1 );
cube2.castShadow = true;
cube2.receiveShadow = true;
scene.add( cube2 );
cube2.position.set( - i * 25, 20, - 30 );
cube2.scale.y = Math.random() * 2 + 6;
}
const gui = new GUI();
gui.add( params, 'orthographic' ).onChange( function ( value ) {
csm.camera = value ? orthoCamera : camera;
csm.updateFrustums();
} );
gui.add( params, 'fade' ).onChange( function ( value ) {
csm.fade = value;
csm.updateFrustums();
} );
gui.add( params, 'far', 1, 5000 ).step( 1 ).name( 'shadow far' ).onChange( function ( value ) {
csm.maxFar = value;
csm.updateFrustums();
} );
gui.add( params, 'mode', [ 'uniform', 'logarithmic', 'practical' ] ).name( 'frustum split mode' ).onChange( function ( value ) {
csm.mode = value;
csm.updateFrustums();
} );
gui.add( params, 'lightX', - 1, 1 ).name( 'light direction x' ).onChange( function ( value ) {
csm.lightDirection.x = value;
} );
gui.add( params, 'lightY', - 1, 1 ).name( 'light direction y' ).onChange( function ( value ) {
csm.lightDirection.y = value;
} );
gui.add( params, 'lightZ', - 1, 1 ).name( 'light direction z' ).onChange( function ( value ) {
csm.lightDirection.z = value;
} );
gui.add( params, 'margin', 0, 200 ).name( 'light margin' ).onChange( function ( value ) {
csm.lightMargin = value;
} );
gui.add( params, 'lightNear', 1, 10000 ).name( 'light near' ).onChange( function ( value ) {
for ( let i = 0; i < csm.lights.length; i ++ ) {
csm.lights[ i ].shadow.camera.near = value;
csm.lights[ i ].shadow.camera.updateProjectionMatrix();
}
} );
gui.add( params, 'lightFar', 1, 10000 ).name( 'light far' ).onChange( function ( value ) {
for ( let i = 0; i < csm.lights.length; i ++ ) {
csm.lights[ i ].shadow.camera.far = value;
csm.lights[ i ].shadow.camera.updateProjectionMatrix();
}
} );
const helperFolder = gui.addFolder( 'helper' );
helperFolder.add( csmHelper, 'visible' );
helperFolder.add( csmHelper, 'displayFrustum' ).onChange( function () {
csmHelper.updateVisibility();
} );
helperFolder.add( csmHelper, 'displayPlanes' ).onChange( function () {
csmHelper.updateVisibility();
} );
helperFolder.add( csmHelper, 'displayShadowBounds' ).onChange( function () {
csmHelper.updateVisibility();
} );
helperFolder.add( params, 'autoUpdateHelper' ).name( 'auto update' );
helperFolder.add( params, 'updateHelper' ).name( 'update' );
helperFolder.open();
window.addEventListener( 'resize', function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
updateOrthoCamera();
csm.updateFrustums();
renderer.setSize( window.innerWidth, window.innerHeight );
} );
}
function animate() {
requestAnimationFrame( animate );
camera.updateMatrixWorld();
csm.update();
controls.update();
if ( params.orthographic ) {
updateOrthoCamera();
csm.updateFrustums();
if ( params.autoUpdateHelper ) {
csmHelper.update();
}
renderer.render( scene, orthoCamera );
} else {
if ( params.autoUpdateHelper ) {
csmHelper.update();
}
renderer.render( scene, camera );
}
}
</script>
</body>
</html>