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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - particles - billboards</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle billboards example
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
let camera, scene, renderer, stats, material;
let mouseX = 0, mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 55, window.innerWidth / window.innerHeight, 2, 2000 );
camera.position.z = 1000;
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.001 );
const geometry = new THREE.BufferGeometry();
const vertices = [];
const sprite = new THREE.TextureLoader().load( 'textures/sprites/disc.png' );
for ( let i = 0; i < 10000; i ++ ) {
const x = 2000 * Math.random() - 1000;
const y = 2000 * Math.random() - 1000;
const z = 2000 * Math.random() - 1000;
vertices.push( x, y, z );
}
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
material = new THREE.PointsMaterial( { size: 35, sizeAttenuation: true, map: sprite, alphaTest: 0.5, transparent: true } );
material.color.setHSL( 1.0, 0.3, 0.7 );
const particles = new THREE.Points( geometry, material );
scene.add( particles );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
stats = new Stats();
document.body.appendChild( stats.dom );
//
const gui = new GUI();
gui.add( material, 'sizeAttenuation' ).onChange( function () {
material.needsUpdate = true;
} );
gui.open();
//
document.body.style.touchAction = 'none';
document.body.addEventListener( 'pointermove', onPointerMove );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function onPointerMove( event ) {
if ( event.isPrimary === false ) return;
mouseX = event.clientX - windowHalfX;
mouseY = event.clientY - windowHalfY;
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
const time = Date.now() * 0.00005;
camera.position.x += ( mouseX - camera.position.x ) * 0.05;
camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
camera.lookAt( scene.position );
const h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
material.color.setHSL( h, 0.5, 0.5 );
renderer.render( scene, camera );
}
</script>
</body>
</html>