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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - morph targets - horse</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #f0f0f0;
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - morph targets - horse<br/>
model by <a href="https://mirada.com/" target="_blank" rel="noopener">mirada</a> from <a href="http://www.ro.me" target="_blank" rel="noopener">rome</a>
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
let container, stats;
let camera, scene, renderer;
let mesh, mixer;
const radius = 600;
let theta = 0;
let prevTime = Date.now();
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
//
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.y = 300;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xf0f0f0 );
//
const light1 = new THREE.DirectionalLight( 0xefefff, 1.5 );
light1.position.set( 1, 1, 1 ).normalize();
scene.add( light1 );
const light2 = new THREE.DirectionalLight( 0xffefef, 1.5 );
light2.position.set( - 1, - 1, - 1 ).normalize();
scene.add( light2 );
const loader = new GLTFLoader();
loader.load( 'models/gltf/Horse.glb', function ( gltf ) {
mesh = gltf.scene.children[ 0 ];
mesh.scale.set( 1.5, 1.5, 1.5 );
scene.add( mesh );
mixer = new THREE.AnimationMixer( mesh );
mixer.clipAction( gltf.animations[ 0 ] ).setDuration( 1 ).play();
} );
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
theta += 0.1;
camera.position.x = radius * Math.sin( THREE.MathUtils.degToRad( theta ) );
camera.position.z = radius * Math.cos( THREE.MathUtils.degToRad( theta ) );
camera.lookAt( 0, 150, 0 );
if ( mixer ) {
const time = Date.now();
mixer.update( ( time - prevTime ) * 0.001 );
prevTime = time;
}
renderer.render( scene, camera );
}
</script>
</body>
</html>