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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - materials - TGA texture</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TGA texture example by <a href="https://github.com/DaoshengMu/" target="_blank" rel="noopener">Daosheng Mu</a>
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { TGALoader } from 'three/addons/loaders/TGALoader.js';
let camera, scene, renderer, stats;
init();
animate();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.set( 0, 50, 250 );
scene = new THREE.Scene();
//
const loader = new TGALoader();
const geometry = new THREE.BoxGeometry( 50, 50, 50 );
// add box 1 - grey8 texture
const texture1 = loader.load( 'textures/crate_grey8.tga' );
const material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
const mesh1 = new THREE.Mesh( geometry, material1 );
mesh1.position.x = - 50;
scene.add( mesh1 );
// add box 2 - tga texture
const texture2 = loader.load( 'textures/crate_color8.tga' );
const material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
const mesh2 = new THREE.Mesh( geometry, material2 );
mesh2.position.x = 50;
scene.add( mesh2 );
//
const ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
scene.add( ambientLight );
const light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 1, 1, 1 );
scene.add( light );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
//
const controls = new OrbitControls( camera, renderer.domElement );
controls.enableZoom = false;
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>