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							458 lines
						
					
					
						
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							458 lines
						
					
					
						
							14 KiB
						
					
					
				
								<!DOCTYPE html>
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								<html lang="en">
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									<head>
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										<title>three.js webgl - exporter - collada</title>
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										<meta charset="utf-8">
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										<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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										<link type="text/css" rel="stylesheet" href="main.css">
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									</head>
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									<body>
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										<div id="info">
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											<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - exporter - collada
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										</div>
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										<!-- Import maps polyfill -->
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										<!-- Remove this when import maps will be widely supported -->
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										<script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script>
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										<script type="importmap">
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											{
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												"imports": {
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													"three": "../build/three.module.js",
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													"three/addons/": "./jsm/"
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												}
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											}
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										</script>
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										<script type="module">
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											import * as THREE from 'three';
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											import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
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											import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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											import { ColladaExporter } from 'three/addons/exporters/ColladaExporter.js';
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											import { TeapotGeometry } from 'three/addons/geometries/TeapotGeometry.js';
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											////////////////////////////////////////////////////////////////////////////////
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											// Utah/Newell Teapot demo
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											////////////////////////////////////////////////////////////////////////////////
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											/*global window */
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											let camera, scene, renderer;
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											let cameraControls;
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											let effectController;
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											const teapotSize = 100; // vertical height of the teapot is about 2x this, we scale it to millimeters.
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											let ambientLight, light;
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											let tess = - 1;	// force initialization
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											let bBottom;
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											let bLid;
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											let bBody;
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											let bFitLid;
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											let bNonBlinn;
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											let shading;
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											let vertexColors;
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											let wireMaterial, flatMaterial, gouraudMaterial, phongMaterial, texturedMaterial, normalMaterial, reflectiveMaterial;
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											let teapot, textureCube;
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											// allocate these just once
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											const diffuseColor = new THREE.Color();
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											const specularColor = new THREE.Color();
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											init();
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											render();
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											function init() {
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												const container = document.createElement( 'div' );
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												document.body.appendChild( container );
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												const canvasWidth = window.innerWidth;
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												const canvasHeight = window.innerHeight;
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												// CAMERA
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												camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 20000 );
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												camera.position.set( - 150, 137.5, 325 );
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												// LIGHTS
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												ambientLight = new THREE.AmbientLight( 0x333333 );	// 0.2
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												light = new THREE.DirectionalLight( 0xFFFFFF, 1.0 );
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												// direction is set in GUI
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												// RENDERER
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												renderer = new THREE.WebGLRenderer( { antialias: true } );
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												renderer.setPixelRatio( window.devicePixelRatio );
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												renderer.setSize( canvasWidth, canvasHeight );
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												renderer.outputEncoding = THREE.sRGBEncoding;
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												container.appendChild( renderer.domElement );
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												// EVENTS
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												window.addEventListener( 'resize', onWindowResize );
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												// CONTROLS
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												cameraControls = new OrbitControls( camera, renderer.domElement );
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												cameraControls.addEventListener( 'change', render );
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												// TEXTURE MAP
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												const loader = new THREE.TextureLoader();
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												const textureMap = loader.load( 'textures/uv_grid_opengl.jpg' );
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												textureMap.wrapS = textureMap.wrapT = THREE.RepeatWrapping;
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												textureMap.anisotropy = 16;
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												textureMap.encoding = THREE.sRGBEncoding;
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												// NORMAL MAP
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												const diffuseMap = loader.load( 'textures/floors/FloorsCheckerboard_S_Diffuse.jpg' );
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												const normalMap = loader.load( 'textures/floors/FloorsCheckerboard_S_Normal.jpg' );
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												// REFLECTION MAP
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												const path = 'textures/cube/pisa/';
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												const urls = [
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													path + 'px.png', path + 'nx.png',
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													path + 'py.png', path + 'ny.png',
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													path + 'pz.png', path + 'nz.png'
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												];
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												textureCube = new THREE.CubeTextureLoader().load( urls );
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												textureCube.encoding = THREE.sRGBEncoding;
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												// MATERIALS
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												const materialColor = new THREE.Color();
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												materialColor.setRGB( 1.0, 1.0, 1.0 );
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												wireMaterial = new THREE.MeshBasicMaterial( { color: 0xFFFFFF, wireframe: true } );
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												flatMaterial = new THREE.MeshPhongMaterial( { color: materialColor, specular: 0x000000, flatShading: true, side: THREE.DoubleSide } );
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												gouraudMaterial = new THREE.MeshLambertMaterial( { color: materialColor, side: THREE.DoubleSide } );
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												phongMaterial = new THREE.MeshPhongMaterial( { color: materialColor, side: THREE.DoubleSide } );
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												texturedMaterial = new THREE.MeshPhongMaterial( { color: materialColor, map: textureMap, side: THREE.DoubleSide } );
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												normalMaterial = new THREE.MeshPhongMaterial( { color: materialColor, map: diffuseMap, normalMap: normalMap, side: THREE.DoubleSide } );
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												reflectiveMaterial = new THREE.MeshPhongMaterial( { color: materialColor, envMap: textureCube, side: THREE.DoubleSide } );
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												// scene itself
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												scene = new THREE.Scene();
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												scene.background = new THREE.Color( 0xAAAAAA );
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												scene.add( ambientLight );
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												scene.add( light );
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												// GUI
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												setupGui();
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											}
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											// EVENT HANDLERS
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											function onWindowResize() {
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												const canvasWidth = window.innerWidth;
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												const canvasHeight = window.innerHeight;
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												renderer.setSize( canvasWidth, canvasHeight );
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												camera.aspect = canvasWidth / canvasHeight;
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												camera.updateProjectionMatrix();
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												render();
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											}
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											function setupGui() {
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												effectController = {
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													shininess: 40.0,
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													ka: 0.17,
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													kd: 0.51,
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													ks: 0.2,
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													metallic: true,
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													hue:	0.121,
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													saturation: 0.73,
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													lightness: 0.66,
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													lhue:	0.04,
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													lsaturation: 0.01,	// non-zero so that fractions will be shown
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													llightness: 1.0,
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													vertexColors: false,
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													// bizarrely, if you initialize these with negative numbers, the sliders
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													// will not show any decimal places.
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													lx: 0.32,
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													ly: 0.39,
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													lz: 0.7,
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													newTess: 15,
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													bottom: true,
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													lid: true,
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													body: true,
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													fitLid: false,
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													nonblinn: false,
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													newShading: 'glossy',
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													export: exportCollada
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												};
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												let h;
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												const gui = new GUI();
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												// material (attributes)
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												h = gui.addFolder( 'Material control' );
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												h.add( effectController, 'shininess', 1.0, 400.0, 1.0 ).name( 'shininess' ).onChange( render );
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												h.add( effectController, 'kd', 0.0, 1.0, 0.025 ).name( 'diffuse strength' ).onChange( render );
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												h.add( effectController, 'ks', 0.0, 1.0, 0.025 ).name( 'specular strength' ).onChange( render );
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												h.add( effectController, 'metallic' ).onChange( render );
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												// material (color)
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												h = gui.addFolder( 'Material color' );
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												h.add( effectController, 'hue', 0.0, 1.0, 0.025 ).name( 'hue' ).onChange( render );
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												h.add( effectController, 'saturation', 0.0, 1.0, 0.025 ).name( 'saturation' ).onChange( render );
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												h.add( effectController, 'lightness', 0.0, 1.0, 0.025 ).name( 'lightness' ).onChange( render );
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												h.add( effectController, 'vertexColors' ).onChange( render );
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												// light (point)
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												h = gui.addFolder( 'Lighting' );
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												h.add( effectController, 'lhue', 0.0, 1.0, 0.025 ).name( 'hue' ).onChange( render );
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												h.add( effectController, 'lsaturation', 0.0, 1.0, 0.025 ).name( 'saturation' ).onChange( render );
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												h.add( effectController, 'llightness', 0.0, 1.0, 0.025 ).name( 'lightness' ).onChange( render );
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												h.add( effectController, 'ka', 0.0, 1.0, 0.025 ).name( 'ambient' ).onChange( render );
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												// light (directional)
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												h = gui.addFolder( 'Light direction' );
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												h.add( effectController, 'lx', - 1.0, 1.0, 0.025 ).name( 'x' ).onChange( render );
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												h.add( effectController, 'ly', - 1.0, 1.0, 0.025 ).name( 'y' ).onChange( render );
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												h.add( effectController, 'lz', - 1.0, 1.0, 0.025 ).name( 'z' ).onChange( render );
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												h = gui.addFolder( 'Tessellation control' );
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												h.add( effectController, 'newTess', [ 2, 3, 4, 5, 6, 8, 10, 15, 20, 30, 40, 50 ] ).name( 'Tessellation Level' ).onChange( render );
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												h.add( effectController, 'lid' ).name( 'display lid' ).onChange( render );
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												h.add( effectController, 'body' ).name( 'display body' ).onChange( render );
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												h.add( effectController, 'bottom' ).name( 'display bottom' ).onChange( render );
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												h.add( effectController, 'fitLid' ).name( 'snug lid' ).onChange( render );
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												h.add( effectController, 'nonblinn' ).name( 'original scale' ).onChange( render );
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												// shading
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												gui.add( effectController, 'newShading', [ 'wireframe', 'flat', 'smooth', 'glossy', 'textured', 'normal', 'reflective' ] ).name( 'Shading' ).onChange( render );
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												h = gui.addFolder( 'Export' );
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												h.add( effectController, 'export' ).name( 'Export Collada' );
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											}
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											//
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											function render() {
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												if ( effectController.newTess !== tess ||
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													effectController.bottom !== bBottom ||
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													effectController.lid !== bLid ||
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													effectController.body !== bBody ||
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													effectController.fitLid !== bFitLid ||
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													effectController.nonblinn !== bNonBlinn ||
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													effectController.newShading !== shading ||
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													effectController.vertexColors !== vertexColors ) {
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													tess = effectController.newTess;
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													bBottom = effectController.bottom;
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													bLid = effectController.lid;
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													bBody = effectController.body;
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													bFitLid = effectController.fitLid;
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													bNonBlinn = effectController.nonblinn;
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													shading = effectController.newShading;
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													vertexColors = effectController.vertexColors;
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													createNewTeapot();
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												}
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												// We're a bit lazy here. We could check to see if any material attributes changed and update
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												// only if they have. But, these calls are cheap enough and this is just a demo.
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												phongMaterial.shininess = effectController.shininess;
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												texturedMaterial.shininess = effectController.shininess;
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												normalMaterial.shininess = effectController.shininess;
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												diffuseColor.setHSL( effectController.hue, effectController.saturation, effectController.lightness );
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												if ( effectController.metallic ) {
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													// make colors match to give a more metallic look
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													specularColor.copy( diffuseColor );
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												} else {
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													// more of a plastic look
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													specularColor.setRGB( 1, 1, 1 );
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												}
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												diffuseColor.multiplyScalar( effectController.kd );
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												flatMaterial.color.copy( diffuseColor );
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												gouraudMaterial.color.copy( diffuseColor );
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												phongMaterial.color.copy( diffuseColor );
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												texturedMaterial.color.copy( diffuseColor );
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												normalMaterial.color.copy( diffuseColor );
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												specularColor.multiplyScalar( effectController.ks );
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												phongMaterial.specular.copy( specularColor );
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												texturedMaterial.specular.copy( specularColor );
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												normalMaterial.specular.copy( specularColor );
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												// Ambient's actually controlled by the light for this demo
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												ambientLight.color.setHSL( effectController.hue, effectController.saturation, effectController.lightness * effectController.ka );
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												light.position.set( effectController.lx, effectController.ly, effectController.lz );
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												light.color.setHSL( effectController.lhue, effectController.lsaturation, effectController.llightness );
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												// skybox is rendered separately, so that it is always behind the teapot.
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												if ( shading === 'reflective' ) {
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													scene.background = textureCube;
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												} else {
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													scene.background = null;
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												}
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												renderer.render( scene, camera );
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											}
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											// Whenever the teapot changes, the scene is rebuilt from scratch (not much to it).
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											function createNewTeapot() {
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												if ( teapot !== undefined ) {
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													teapot.geometry.dispose();
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													scene.remove( teapot );
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						|
								
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												}
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												const teapotGeometry = new TeapotGeometry( teapotSize,
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													tess,
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													effectController.bottom,
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													effectController.lid,
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													effectController.body,
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													effectController.fitLid,
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													! effectController.nonblinn );
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						|
								
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												teapot = new THREE.Mesh(
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						|
													teapotGeometry,
							 | 
						|
													shading === 'wireframe' ? wireMaterial : (
							 | 
						|
														shading === 'flat' ? flatMaterial : (
							 | 
						|
															shading === 'smooth' ? gouraudMaterial : (
							 | 
						|
																shading === 'glossy' ? phongMaterial : (
							 | 
						|
																	shading === 'textured' ? texturedMaterial : (
							 | 
						|
																		shading === 'normal' ? normalMaterial : reflectiveMaterial ) ) ) ) ) );	// if no match, pick Phong
							 | 
						|
								
							 | 
						|
								
							 | 
						|
												if ( effectController.vertexColors ) {
							 | 
						|
								
							 | 
						|
													teapot.geometry.computeBoundingBox();
							 | 
						|
													const minY = teapot.geometry.boundingBox.min.y;
							 | 
						|
													const maxY = teapot.geometry.boundingBox.max.y;
							 | 
						|
													const sizeY = maxY - minY;
							 | 
						|
								
							 | 
						|
													const colors = [];
							 | 
						|
													const position = teapot.geometry.getAttribute( 'position' );
							 | 
						|
													for ( let i = 0, l = position.count; i < l; i ++ ) {
							 | 
						|
								
							 | 
						|
														const y = position.getY( i );
							 | 
						|
														const r = ( y - minY ) / sizeY;
							 | 
						|
														const b = 1.0 - r;
							 | 
						|
								
							 | 
						|
														colors.push( r * 128, 0, b * 128 );
							 | 
						|
								
							 | 
						|
													}
							 | 
						|
								
							 | 
						|
													teapot.geometry.setAttribute( 'color', new THREE.Uint8BufferAttribute( colors, 3, true ) );
							 | 
						|
													teapot.material.vertexColors = true;
							 | 
						|
													teapot.material.needsUpdate = true;
							 | 
						|
								
							 | 
						|
												} else {
							 | 
						|
								
							 | 
						|
													teapot.geometry.deleteAttribute( 'color' );
							 | 
						|
													teapot.material.vertexColors = false;
							 | 
						|
													teapot.material.needsUpdate = true;
							 | 
						|
								
							 | 
						|
												}
							 | 
						|
								
							 | 
						|
												scene.add( teapot );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											const exporter = new ColladaExporter();
							 | 
						|
								
							 | 
						|
											function exportCollada() {
							 | 
						|
								
							 | 
						|
												const result = exporter.parse( teapot, undefined, { upAxis: 'Y_UP', unitName: 'millimeter', unitMeter: 0.001 } );
							 | 
						|
												let materialType = 'Phong';
							 | 
						|
								
							 | 
						|
												if ( shading === 'wireframe' ) {
							 | 
						|
								
							 | 
						|
													materialType = 'Constant';
							 | 
						|
								
							 | 
						|
												}
							 | 
						|
								
							 | 
						|
												if ( shading === 'smooth' ) {
							 | 
						|
								
							 | 
						|
													materialType = 'Lambert';
							 | 
						|
								
							 | 
						|
												}
							 | 
						|
								
							 | 
						|
												saveString( result.data, 'teapot_' + shading + '_' + materialType + '.dae' );
							 | 
						|
								
							 | 
						|
												result.textures.forEach( tex => {
							 | 
						|
								
							 | 
						|
													saveArrayBuffer( tex.data, `${ tex.name }.${ tex.ext }` );
							 | 
						|
								
							 | 
						|
												} );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function save( blob, filename ) {
							 | 
						|
								
							 | 
						|
												link.href = URL.createObjectURL( blob );
							 | 
						|
												link.download = filename;
							 | 
						|
												link.click();
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function saveString( text, filename ) {
							 | 
						|
								
							 | 
						|
												save( new Blob( [ text ], { type: 'text/plain' } ), filename );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											function saveArrayBuffer( buffer, filename ) {
							 | 
						|
								
							 | 
						|
												save( new Blob( [ buffer ], { type: 'application/octet-stream' } ), filename );
							 | 
						|
								
							 | 
						|
											}
							 | 
						|
								
							 | 
						|
											const link = document.createElement( 'a' );
							 | 
						|
											link.style.display = 'none';
							 | 
						|
											document.body.appendChild( link );
							 | 
						|
								
							 | 
						|
										</script>
							 | 
						|
								
							 | 
						|
									</body>
							 | 
						|
								</html>
							 | 
						|
								
							 |