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{
"metadata": {
"type": "App"
},
"project": {
"shadows": true,
"vr": false
},
"camera": {
"metadata": {
"version": 4.5,
"type": "Object",
"generator": "Object3D.toJSON"
},
"object": {
"uuid": "4AC7ADED-CC22-4B16-8218-2E0A0C38C8F8",
"type": "PerspectiveCamera",
"name": "Camera",
"layers": 1,
"matrix": [0.605503,0,-0.795843,0,-0.261526,0.944464,-0.198978,0,0.751645,0.328615,0.571876,0,2.571484,1.124239,1.956469,1],
"fov": 50,
"zoom": 1,
"near": 0.1,
"far": 10000,
"focus": 10,
"aspect": 1.428977,
"filmGauge": 35,
"filmOffset": 0
}
},
"scene": {
"metadata": {
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"type": "Object",
"generator": "Object3D.toJSON"
},
"geometries": [
{
"uuid": "EA781333-F3AE-470D-9110-A9724FCB42AA",
"type": "IcosahedronGeometry",
"radius": 1,
"detail": 24
}],
"materials": [
{
"uuid": "50ED51F1-DEA4-4B61-8082-BF41609E8C27",
"type": "ShaderMaterial",
"depthFunc": 3,
"depthTest": true,
"depthWrite": true,
"wireframe": true,
"uniforms": {
"time": {
"value": 0
}
},
"vertexShader": "uniform float time;\nvarying vec3 vPosition;\nvoid main() {\n\tvPosition = position;\n\tvPosition.x += sin( time + vPosition.z * 4.0 ) / 4.0;\n\tvPosition.y += cos( time + vPosition.z * 4.0 ) / 4.0;\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( vPosition, 1.0 );\n}",
"fragmentShader": "varying vec3 vPosition;\nvoid main() {\n\tgl_FragColor = vec4( vPosition * 2.0, 1.0 );\n}"
}],
"object": {
"uuid": "5FC9ACA9-2A93-474D-AA32-FACC76551914",
"type": "Scene",
"name": "Scene",
"layers": 1,
"matrix": [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],
"children": [
{
"uuid": "FC7B6CF2-6386-4F47-9CE6-8ADB9FCA6E1F",
"type": "Mesh",
"name": "Icosahedron 1",
"layers": 1,
"matrix": [1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],
"geometry": "EA781333-F3AE-470D-9110-A9724FCB42AA",
"material": "50ED51F1-DEA4-4B61-8082-BF41609E8C27"
}],
"background": 11184810
}
},
"scripts": {
"FC7B6CF2-6386-4F47-9CE6-8ADB9FCA6E1F": [
{
"name": "",
"source": "function update( event ) {\n\n\tthis.material.uniforms.time.value = event.time / 500.0;\n\n}"
}]
}
}