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108 lines
3.2 KiB
108 lines
3.2 KiB
<!DOCTYPE html>
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<html lang="it">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>Librerie e Plugin ([name])</h1>
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<p class="desc">
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Di seguito sono elencate librerie e plugin, sviluppati esternamente, compatibili con three.js.
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Questo elenco e i pacchetti associati sono mantenuti e gestiti dalla community e non è garantito che siano
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aggiornati. Se vuoi aggiornare questa lista apri una PR!
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</p>
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<h3>Fisica</h3>
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<ul>
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<li>[link:https://github.com/lo-th/Oimo.js/ Oimo.js]</li>
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<li>[link:https://enable3d.io/ enable3d]</li>
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<li>[link:https://github.com/kripken/ammo.js/ ammo.js]</li>
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<li>[link:https://github.com/pmndrs/cannon-es cannon-es]</li>
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</ul>
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<h3>Post-processing</h3>
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<p>
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Oltre agli [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing effetti di post-processing ufficiali di three.js]
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è disponibile tramite librerie esterne il supporto per alcuni effetti e framework aggiuntivi.
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</p>
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<ul>
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<li>[link:https://github.com/vanruesc/postprocessing postprocessing]</li>
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</ul>
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<h3>Intersezione e Performance Raycast</h3>
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<ul>
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<li>[link:https://github.com/gkjohnson/three-mesh-bvh three-mesh-bvh]</li>
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</ul>
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<h3>Path Tracing</h3>
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<ul>
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<li>[link:https://github.com/gkjohnson/three-gpu-pathtracer three-gpu-pathtracer]</li>
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</ul>
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<h3>File Formats</h3>
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<p>
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Oltre [link:https://github.com/mrdoob/three.js/tree/dev/examples/jsm/loaders ai loaders ufficili di three.js],
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è disponibile tramite librerie esterne il supporto per alcuni formati aggiuntivi.
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</p>
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<ul>
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<li>[link:https://github.com/gkjohnson/urdf-loaders/tree/master/javascript urdf-loader]</li>
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<li>[link:https://github.com/NASA-AMMOS/3DTilesRendererJS 3d-tiles-renderer-js]</li>
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<li>[link:https://github.com/kaisalmen/WWOBJLoader WebWorker OBJLoader]</li>
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<li>[link:https://github.com/IFCjs/web-ifc-three IFC.js]</li>
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</ul>
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<h3>Geometria</h3>
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<ul>
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<li>[link:https://github.com/spite/THREE.MeshLine THREE.MeshLine]</li>
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</ul>
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<h3>Layout e Testo 3D</h3>
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<ul>
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<li>[link:https://github.com/protectwise/troika/tree/master/packages/troika-three-text troika-three-text]</li>
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<li>[link:https://github.com/felixmariotto/three-mesh-ui three-mesh-ui]</li>
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</ul>
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<h3>Sistemi di particelle</h3>
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<ul>
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<li>[link:https://github.com/creativelifeform/three-nebula three-nebula]</li>
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</ul>
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<h3>Cinematica inversa</h3>
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<ul>
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<li>[link:https://github.com/jsantell/THREE.IK THREE.IK]</li>
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<li>[link:https://github.com/lo-th/fullik fullik]</li>
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<li>[link:https://github.com/gkjohnson/closed-chain-ik-js closed-chain-ik]</li>
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</ul>
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<h3>Game AI</h3>
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<ul>
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<li>[link:https://mugen87.github.io/yuka/ yuka]</li>
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<li>[link:https://github.com/donmccurdy/three-pathfinding three-pathfinding]</li>
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</ul>
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<h3>Wrappers e Frameworks</h3>
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<ul>
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<li>[link:https://aframe.io/ A-Frame]</li>
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<li>[link:https://github.com/pmndrs/react-three-fiber react-three-fiber]</li>
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<li>[link:https://github.com/ecsyjs/ecsy-three ECSY]</li>
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<li>[link:https://threlte.xyz/ Threlte]</li>
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</ul>
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</body>
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</html>
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