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50 lines
1.3 KiB
50 lines
1.3 KiB
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>CSS 2D渲染器([name])</h1>
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<p class="desc">[name]是[page:CSS3DRenderer](CSS 3D渲染器)的简化版本,唯一支持的变换是位移。<br /><br />
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如果你希望将三维物体和基于HTML的标签相结合,则这一渲染器将十分有用。在这里,各个DOM元素也被包含到一个*CSS2DObject*实例中,并被添加到场景图中。<br />
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</p>
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<h2>例子</h2>
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<p>
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[example:css2d_label]<br>
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[example:webgl_loader_pdb molecules]
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</p>
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<h2>构造函数</h2>
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<h3>[name]()</h3>
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<h2>方法</h2>
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<h3>[method:Object getSize]()</h3>
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<p>
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返回一个包含有渲染器宽和高的对象。
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</p>
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<h3>[method:undefined render]( [param:Scene scene], [param:Camera camera] )</h3>
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<p>
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使用[page:Camera camera]渲染[page:Scene scene]。<br />
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</p>
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<h3>[method:undefined setSize]([param:Number width], [param:Number height])</h3>
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<p>
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将渲染器的尺寸调整为(width, height).
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</p>
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<h2>源代码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/renderers/CSS2DRenderer.js examples/jsm/renderers/CSS2DRenderer.js]
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</p>
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</body>
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</html>
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