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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Line] &rarr;
<h1>[name]</h1>
<p class="desc">
渲染箭头辅助对象 [page:ArrowHelper arrows] 来模拟顶点的法线.
需要定义了法线缓存属性 [page:BufferAttribute custom attribute] 或
使用了 [page:BufferGeometry.computeVertexNormals computeVertexNormals] 方法计算了顶点法线.<br /><br />
</p>
<h2>代码示例</h2>
<code>
const geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
const material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
const box = new THREE.Mesh( geometry, material );
const helper = new VertexNormalsHelper( box, 2, 0x00ff00, 1 );
scene.add( box );
scene.add( helper );
</code>
<h2>例子</h2>
<p>
[example:webgl_helpers WebGL / helpers]
</p>
<h2>构造函数</h2>
<h3>[name]( [param:Object3D object], [param:Number size], [param:Hex color], [param:Number linewidth] )</h3>
<p>
[page:Object3D object] -- 要渲染顶点法线辅助的对象.<br />
[page:Number size] -- (可选的) 箭头的长度. 默认为 1.<br />
[page:Hex color] -- 16进制颜色值. 默认为 0xff0000.<br />
[page:Number linewidth] -- (可选的) 箭头线段的宽度. 默认为 1.
</p>
<h2>属性</h2>
<p>请到基类 [page:LineSegments] 页面查看公共属性.</p>
<h3>[property:Object matrixAutoUpdate]</h3>
<p>
请查看 [page:Object3D.matrixAutoUpdate]. 这里设置为 *false* 表示辅助对象
使用对象的世界矩阵 [page:Object3D.matrixWorld matrixWorld].
</p>
<h3>[property:Object3D object]</h3>
<p>被渲染顶点法线辅助的对象.</p>
<h3>[property:Number size]</h3>
<p>箭头的长度. 默认为 *1*.</p>
<h2>方法</h2>
<p>请到基类 [page:LineSegments] 页面查看公共方法.</p>
<h3>[method:undefined update]()</h3>
<p>基于对象的运动更新顶点法线辅助对象.</p>
<h2>源码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/VertexNormalsHelper.js examples/jsm/helpers/VertexNormalsHelper.js]
</p>
</body>
</html>