You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

62 lines
1.5 KiB

<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr;
<h1>[name]</h1>
<p class="desc">
创建一个表示 [page:RectAreaLight] 的辅助对象.
</p>
<h2>代码示例</h2>
<code>
const light = new THREE.RectAreaLight( 0xffffbb, 1.0, 5, 5 );
const helper = new RectAreaLightHelper( light );
scene.add( helper );
</code>
<h2>构造函数</h2>
<h3>[name]( [param:RectAreaLight light], [param:Hex color] )</h3>
<p>
[page:RectAreaLight light] -- 被模拟的光源.<br /><br />
[page:Hex color] -- (可选) 如果没有赋值辅助对象将使用光源的颜色.
</p>
<h2>属性</h2>
<p>请到基类 [page:Object3D] 页面查看公共属性.</p>
<h3>[property:RectAreaLight light]</h3>
<p>被模拟的区域光源.</p>
<h3>[property:hex color]</h3>
<p>
构造函数中传入的颜色值. 默认为 *undefined*. 如果改变该值,
辅助对象的颜色将在下一次 [page:.update update] 被调用时更新.
</p>
<h2>方法</h2>
<p>请到基类 [page:Object3D] 页面查看公共方法.</p>
<h3>[method:undefined dispose]()</h3>
<p>销毁该区域光源辅助对象.</p>
<h2>源码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/RectAreaLightHelper.js examples/jsm/helpers/RectAreaLightHelper.js]
</p>
</body>
</html>