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<h1>[name]</h1>
<p class="desc">A class containing useful utility functions for camera manipulation.</p>
<h2>Methods</h2>
<h3>[method:undefined frameCorners]( [param:PerspectiveCamera camera] [param:Vector3 bottomLeftCorner], [param:Vector3 bottomRightCorner], [param:Vector3 topLeftCorner], [param:boolean estimateViewFrustum] )</h3>
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Set a PerspectiveCamera's projectionMatrix and quaternion to exactly frame the corners of an arbitrary rectangle using [link:https://web.archive.org/web/20191110002841/http://csc.lsu.edu/~kooima/articles/genperspective/index.html Kooima's Generalized Perspective Projection formulation].
NOTE: This function ignores the standard parameters; do not call updateProjectionMatrix() after this! toJSON will also not capture the off-axis matrix generated by this function.
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/utils/CameraUtils.js examples/jsm/utils/CameraUtils.js]
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