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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Loader] &rarr;
<h1>[name]</h1>
<p class="desc">
Loader for KTX 2.0 GPU Texture containers.<br><br>
[link:http://github.khronos.org/KTX-Specification/ KTX 2.0] is a container format for various GPU texture formats. The loader
supports Basis Universal GPU textures, which can be quickly transcoded to
a wide variety of GPU texture compression formats. While KTX 2.0 also allows
other hardware-specific formats, this loader does not yet parse them.
</p>
<p>
This loader parses the KTX 2.0 container and transcodes to a supported GPU compressed
texture format. The required WASM transcoder and JS wrapper are available from the
[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
directory.
</p>
<h2>Code Example</h2>
<code>
var ktx2Loader = new THREE.KTX2Loader();
ktx2Loader.setTranscoderPath( 'examples/js/libs/basis/' );
ktx2Loader.detectSupport( renderer );
ktx2Loader.load( 'diffuse.ktx2', function ( texture ) {
var material = new THREE.MeshStandardMaterial( { map: texture } );
}, function () {
console.log( 'onProgress' );
}, function ( e ) {
console.error( e );
} );
</code>
<h2>Examples</h2>
<p>
[example:webgl_loader_texture_ktx2]
</p>
<h2>Browser compatibility</h2>
<p>
See notes for [page:BasisTextureLoader]. This loader relies on ES6 Promises and Web Assembly, which are not
supported in IE11.
</p>
<br>
<hr>
<h2>Constructor</h2>
<h3>[name]( [param:LoadingManager manager] )</h3>
<p>
[page:LoadingManager manager] — The [page:LoadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
</p>
<p>
Creates a new [name].
</p>
<h2>Properties</h2>
<p>See the base [page:Loader] class for common properties.</p>
<h2>Methods</h2>
<p>See the base [page:Loader] class for common methods.</p>
<h3>[method:CompressedTexture load]( [param:String url], [param:Function onLoad], [param:Function onProgress], [param:Function onError] )</h3>
<p>
[page:String url] — A string containing the path/URL of the `.basis` file.<br />
[page:Function onLoad] — A function to be called after the loading is successfully completed.<br />
[page:Function onProgress] — (optional) A function to be called while the loading is in progress. The argument will be the XMLHttpRequest instance, that contains .[page:Integer total] and .[page:Integer loaded] bytes. If the server does not set the Content-Length header; .[page:Integer total] will be 0.<br />
[page:Function onError] — (optional) A function to be called if an error occurs during loading. The function receives error as an argument.<br />
</p>
<p>
Load from url and call the `onLoad` function with the transcoded [page:CompressedTexture].
</p>
<h3>[method:this detectSupport]( [param:WebGLRenderer renderer] )</h3>
<p>
[page:WebGLRenderer renderer] — A renderer instance.
</p>
<p>
Detects hardware support for available compressed texture formats, to determine
the output format for the transcoder. Must be called before loading a texture.
</p>
<h3>[method:this setTranscoderPath]( [param:String path] )</h3>
<p>
[page:String path] — Path to folder containing the WASM transcoder and JS wrapper.
</p>
<p>
The WASM transcoder and JS wrapper are available from the
[link:https://github.com/mrdoob/three.js/tree/dev/examples/js/libs/basis examples/js/libs/basis]
directory.
</p>
<h3>[method:this setWorkerLimit]( [param:Number limit] )</h3>
<p>
[page:Number limit] — Maximum number of workers. Default is '4'.
</p>
<p>
Sets the maximum number of web workers to be allocated by this instance.
</p>
<h3>[method:this dispose]()</h3>
<p>
Disposes the loader object, de-allocating any Web Workers created.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/KTX2Loader.js examples/jsm/loaders/KTX2Loader.js]
</p>
</body>
</html>