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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Mesh] &rarr;
<h1>[name]</h1>
<p class="desc">
Renders a sphere to visualize a light probe in the scene.
<p>
<h2>Code Example</h2>
<code>
const helper = new LightProbeHelper( lightProbe, 1 );
scene.add( helper );
</code>
<h2>Examples</h2>
<p>[example:webgl_lightprobe_cubecamera WebGL / lightprobe / cubecamera]</p>
<h2>Constructor</h2>
<h3>[name]( [param:LightProbe lightProbe], [param:Number size] )</h3>
<p>
[page:LightProbe lightProbe] -- the light probe.<br />
[page:Number size] -- size of the helper sphere
</p>
<h2>Properties</h2>
<p>See the base [page:Mesh] class for common properties.</p>
<h3>[property:LightProbe lightProbe]</h3>
<p>The light probe.</p>
<h3>[property:Number size]</h3>
<p>The size of the helper sphere.</p>
<h2>Methods</h2>
<p>See the base [page:Mesh] class for common methods.</p>
<h3>[method:undefined dispose]()</h3>
<p>
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/helpers/LightProbeHelper.js examples/jsm/helpers/LightProbeHelper.js]
</p>
</body>
</html>