You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

45 lines
1.3 KiB

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:BufferGeometry] &rarr;
<h1>[name]</h1>
<p class="desc">[name] can be used to create a decal mesh that serves different kinds of purposes e.g. adding unique details to models, performing dynamic visual environmental changes or covering seams.</p>
<h2>Code Example</h2>
<code>
const geometry = new DecalGeometry( mesh, position, orientation, size );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Examples</h2>
<p>[example:webgl_decals WebGL / decals]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Mesh mesh], [param:Vector3 position], [param:Euler orientation], [param:Vector3 size] )</h3>
<p>
mesh — Any mesh object.<br />
position — Position of the decal projector.<br />
orientation — Orientation of the decal projector.<br />
size — Size of the decal projector.
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/geometries/DecalGeometry.js examples/jsm/geometries/DecalGeometry.js]
</p>
</body>
</html>