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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<p class="desc">
This class is an alternative implementation of [page:FlyControls].
</p>
<h2>Examples</h2>
<p>[example:webgl_geometry_terrain webgl / geometry / terrain ]</p>
<h2>Constructor</h2>
<h3>[name]( [param:Camera object], [param:HTMLDOMElement domElement] )</h3>
<p>
<p>
[page:Camera object]: The camera to be controlled.
</p>
<p>
[page:HTMLDOMElement domElement]: The HTML element used for event listeners.
</p>
<p>
Creates a new instance of [name].
</p>
</p>
<h2>Properties</h2>
<h3>[property:Boolean activeLook]</h3>
<p>
Whether or not it's possible to look around. Default is `true`.
</p>
<h3>[property:Boolean autoForward]</h3>
<p>
Whether or not the camera is automatically moved forward. Default is `false`.
</p>
<h3>[property:Boolean constrainVertical]</h3>
<p>
Whether or not looking around is vertically constrained by [[page:.verticalMin], [page:.verticalMax]]. Default is `false`.
</p>
<h3>[property:HTMLDOMElement domElement]</h3>
<p>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners.
</p>
<h3>[property:Boolean enabled]</h3>
<p>
Whether or not the controls are enabled. Default is `true`.
</p>
<h3>[property:Number heightCoef]</h3>
<p>
Determines how much faster the camera moves when it's y-component is near [page:.heightMax]. Default is *1*.
</p>
<h3>[property:Number heightMax]</h3>
<p>
Upper camera height limit used for movement speed adjustment. Default is *1*.
</p>
<h3>[property:Number heightMin]</h3>
<p>
Lower camera height limit used for movement speed adjustment. Default is *0*.
</p>
<h3>[property:Boolean heightSpeed]</h3>
<p>
Whether or not the camera's height influences the forward movement speed. Default is `false`.
Use the properties [page:.heightCoef], [page:.heightMin] and [page:.heightMax] for configuration.
</p>
<h3>[property:Boolean lookVertical]</h3>
<p>
Whether or not it's possible to vertically look around. Default is `true`.
</p>
<h3>[property:Number lookSpeed]</h3>
<p>
The look around speed. Default is `0.005`.
</p>
<h3>[property:Boolean mouseDragOn]</h3>
<p>
Whether or not the mouse is pressed down. Read-only property.
</p>
<h3>[property:Number movementSpeed]</h3>
<p>
The movement speed. Default is *1*.
</p>
<h3>[property:Camera object]</h3>
<p>
The camera to be controlled.
</p>
<h3>[property:Number verticalMax]</h3>
<p>
How far you can vertically look around, upper limit. Range is 0 to Math.PI radians. Default is `Math.PI`.
</p>
<h3>[property:Number verticalMin]</h3>
<p>
How far you can vertically look around, lower limit. Range is 0 to Math.PI radians. Default is *0*.
</p>
<h2>Methods</h2>
<h3>[method:undefined dispose] ()</h3>
<p>
Should be called if the controls is no longer required.
</p>
<h3>[method:undefined handleResize] ()</h3>
<p>
Should be called if the application window is resized.
</p>
<h3>[method:FirstPersonControls lookAt]( [param:Vector3 vector] )<br />
[method:FirstPersonControls lookAt]( [param:Float x], [param:Float y], [param:Float z] )</h3>
<p>
<p>
<p>
vector - A vector representing the target position.
</p>
<p>
Optionally, the x, y, z components of the world space position.
</p>
</p>
<p>
Ensures the controls orient the camera towards the defined target position.
</p>
</p>
<h3>[method:undefined update] ( [param:Number delta] )</h3>
<p>
<p>
[page:Number delta]: Time delta value.
</p>
<p>
Updates the controls. Usually called in the animation loop.
</p>
</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/FirstPersonControls.js examples/jsm/controls/FirstPersonControls.js]
</p>
</body>
</html>