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281 lines
8.7 KiB
281 lines
8.7 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:EventDispatcher] →
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<h1>[name]</h1>
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<p class="desc">
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Arcball controls allow the camera to be controlled by a virtual trackball with full touch support and advanced navigation functionality. <br>
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Cursor/finger positions and movements are mapped over a virtual trackball surface
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represented by a gizmo and mapped in intuitive and consistent camera movements.
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Dragging cursor/fingers will cause camera to orbit around the center of the trackball in a conservative way (returning to the starting point
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will make the camera to return to its starting orientation).<br><br>
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In addition to supporting pan, zoom and pinch gestures, Arcball controls provide <i>focus</i> functionality with a double click/tap for
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intuitively moving the object's point of interest in the center of the virtual trackball.
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Focus allows a much better inspection and navigation in complex environment.
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Moreover Arcball controls allow FOV manipulation (in a vertigo-style method) and z-rotation.
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Saving and restoring of Camera State is supported also through clipboard
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(use ctrl+c and ctrl+v shortcuts for copy and paste the state).<br><br>
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Unlike [page:OrbitControls] and [page:TrackballControls], [name] doesn't require [page:.update] to be called externally in an animation loop when animations
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are on.<br><br>
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To use this, as with all files in the /examples directory, you will have to
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include the file separately in your HTML.
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</p>
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<h2>Code Example</h2>
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<code>
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const renderer = new THREE.WebGLRenderer();
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
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const controls = new ArcballControls( camera, renderer.domElement, scene );
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controls.addEventListener( 'change', function () {
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renderer.render( scene, camera );
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} );
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//controls.update() must be called after any manual changes to the camera's transform
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camera.position.set( 0, 20, 100 );
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controls.update();
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</code>
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<h2>Examples</h2>
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<p>[example:misc_controls_arcball misc / controls / arcball ]</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Camera camera], [param:HTMLDOMElement domElement], [param:Scene scene] )</h3>
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<p>
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[page:Camera camera]: (required) The camera to be controlled. The camera must not be a child of another object, unless that object is the scene itself.<br><br>
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[page:HTMLDOMElement domElement]: The HTML element used for event listeners.<br><br>
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[page:Scene scene]: The scene rendered by the camera. If not given, gizmos cannot be shown.
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</p>
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<h2>Events</h2>
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<h3>change</h3>
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<p>
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Fires when the camera has been transformed by the controls.
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</p>
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<h3>start</h3>
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<p>
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Fires when an interaction was initiated.
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</p>
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<h3>end</h3>
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<p>
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Fires when an interaction has finished.
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</p>
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<h2>Properties</h2>
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<h3>[property:Boolean adjustNearFar]</h3>
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<p>
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If true, camera's near and far values will be adjusted every time zoom is performed trying to mantain the same visible portion
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given by initial near and far values ( [page:PerspectiveCamera] only ).
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Default is false.
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</p>
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<h3>[property:Camera camera]</h3>
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<p>
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The camera being controlled.
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</p>
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<h3>[property:Boolean cursorZoom]</h3>
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<p>
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Set to true to make zoom become cursor centered.
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</p>
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<h3>
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[property:Float dampingFactor]</h3>
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<p>
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The damping inertia used if [page:.enableAnimations] is set to true.
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</p>
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<h3>[property:HTMLDOMElement domElement]</h3>
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<p>
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The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
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not set up new event listeners.
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</p>
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<h3>[property:Boolean enabled]</h3>
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<p>
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When set to `false`, the controls will not respond to user input. Default is `true`.
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</p>
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<h3>[property:Boolean enableAnimations]</h3>
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<p>
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Set to true to enable animations for rotation (damping) and focus operation. Default is true.
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</p>
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<h3>[property:Boolean enableGrid]</h3>
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<p>
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When set to true, a grid will appear when panning operation is being performed (desktop interaction only). Default is false.
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</p>
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<h3>[property:Boolean enablePan]</h3>
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<p>
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Enable or disable camera panning. Default is true.
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</p>
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<h3>[property:Boolean enableRotate]</h3>
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<p>
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Enable or disable camera rotation. Default is true.
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</p>
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<h3>[property:Boolean enableZoom]</h3>
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<p>
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Enable or disable zooming of the camera.
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</p>
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<h3>[property:Float focusAnimationTime]</h3>
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<p>
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Duration time of focus animation.
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</p>
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<h3>[property:Float maxDistance]</h3>
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<p>
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How far you can dolly out ( [page:PerspectiveCamera] only ). Default is Infinity.
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</p>
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<h3>[property:Float maxZoom]</h3>
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<p>
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How far you can zoom out ( [page:OrthographicCamera] only ). Default is Infinity.
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</p>
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<h3>[property:Float minDistance]</h3>
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<p>
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How far you can dolly in ( [page:PerspectiveCamera] only ). Default is 0.
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</p>
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<h3>[property:Float minZoom]</h3>
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<p>
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How far you can zoom in ( [page:OrthographicCamera] only ). Default is 0.
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</p>
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<h3>[property:Float scaleFactor]</h3>
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<p>
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The scaling factor used when performing zoom operation.
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</p>
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<h3>[property:Scene scene]</h3>
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<p>
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The scene rendered by the camera.
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</p>
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<h3>[property:Float wMax]</h3>
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<p>
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Maximum angular velocity allowed on rotation animation start.
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</p>
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<h3>[property:Float radiusFactor]</h3>
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<p>
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The size of the gizmo relative to the screen width and height. Default is 0.67.
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</p>
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<h2>Methods</h2>
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<h3>[method:undefined activateGizmos] ( [param:Boolean isActive] )</h3>
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<p>
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Make gizmos more or less visible.
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</p>
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<h3>[method:undefined copyState] ()</h3>
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<p>
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Copy the current state to clipboard (as a readable JSON text).
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</p>
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<h3>[method:undefined dispose] ()</h3>
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<p>
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Remove all the event listeners, cancel any pending animation and clean the scene from gizmos and grid.
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</p>
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<h3>[method:undefined pasteState] ()</h3>
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<p>
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Set the controls state from the clipboard, assumes that the clipboard stores a JSON text as saved from [page:.copyState].
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</p>
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<h3>[method:undefined reset] ()</h3>
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<p>
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Reset the controls to their state from either the last time the [page:.saveState] was called, or the initial state.
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</p>
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<h3>[method:undefined saveState] ()</h3>
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<p>
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Save the current state of the controls. This can later be recovered with [page:.reset].
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</p>
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<h3>[method:undefined setCamera] ( [param:Camera camera] )</h3>
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<p>
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Set the camera to be controlled. Must be called in order to set a new camera to be controlled.
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</p>
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<h3>[method:undefined setGizmosVisible] ( [param:Boolean value] )</h3>
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<p>
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Set the visible property of gizmos.
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</p>
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<h3>[method:undefined setTbRadius] ( [param:Float value] )</h3>
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<p>
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Update the `radiusFactor` value, redraw the gizmo and send a `changeEvent` to visualise the changes.
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</p>
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<h3>[method:Boolean setMouseAction] ( [param:String operation], mouse, key )</h3>
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<p>
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Set a new mouse action by specifying the operation to be performed and a mouse/key combination. In case of conflict, replaces the existing one.<br><br>
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Operations can be specified as 'ROTATE', 'PAN', 'FOV' or 'ZOOM'.<br>
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Mouse inputs can be specified as mouse buttons 0, 1 and 2 or 'WHEEL' for wheel notches.<br>
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Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
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</p>
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<h3>[method:Boolean unsetMouseAction] ( mouse, key )</h3>
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<p>
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Removes a mouse action by specifying its mouse/key combination.<br><br>
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Mouse inputs can be specified as mouse buttons 0, 1 and 2 or 'WHEEL' for wheel notches.<br>
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Keyboard modifiers can be specified as 'CTRL', 'SHIFT' or null if not needed.
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</p>
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<h3>[method:undefined update] ()</h3>
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<p>
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Update the controls. Must be called after any manual changes to the camera's transform.
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</p>
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<h3>[method:Raycaster getRaycaster] ()</h3>
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<p>
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Returns the [page:Raycaster] object that is used for user interaction. This object is shared between all instances of
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ArcballControls. If you set the [page:Object3D.layers .layers] property of the [name], you will also want to
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set the [page:Raycaster.layers .layers] property on the [page:Raycaster] with a matching value, or else the [name]
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won't work as expected.
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/controls/ArcballControls.js examples/jsm/controls/ArcballControls.js]
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</p>
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</body>
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</html>
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