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172 lines
5.8 KiB
172 lines
5.8 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc"> A animation helper for <a href="https://sites.google.com/view/evpvp/">`MMD`</a> resources. <br /><br />
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[name] handles animation of MMD assets loaded by [page:MMDLoader] with MMD special features as IK, Grant, and Physics.
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It uses [page:CCDIKSolver] and [page:MMDPhysics] inside.
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</p>
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<h2>Code Example</h2>
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<code>
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// Instantiate a helper
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const helper = new MMDAnimationHelper();
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// Load MMD resources and add to helper
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new MMDLoader().loadWithAnimation(
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'models/mmd/miku.pmd',
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'models/mmd/dance.vmd',
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function ( mmd ) {
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helper.add( mmd.mesh, {
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animation: mmd.animation,
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physics: true
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} );
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scene.add( mmd.mesh );
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new THREE.AudioLoader().load(
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'audios/mmd/song.mp3',
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function ( buffer ) {
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const listener = new THREE.AudioListener();
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const audio = new THREE.Audio( listener ).setBuffer( buffer );
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listener.position.z = 1;
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scene.add( audio );
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scene.add( listener );
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}
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);
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}
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);
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function render() {
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helper.update( clock.getDelta() );
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renderer.render( scene, camera );
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}
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</code>
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<h2>Examples</h2>
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<p>
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[example:webgl_loader_mmd]<br />
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[example:webgl_loader_mmd_pose]<br />
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[example:webgl_loader_mmd_audio]
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:Object params] )</h3>
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<p>
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[page:Object params] — (optional)<br />
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<ul>
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<li> [page:Boolean sync] - Whether animation durations of added objects are synched. Default is true.</li>
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<li> [page:Number afterglow] - Default is 0.0.</li>
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<li> [page:Boolean resetPhysicsOnLoop] - Default is true.</li>
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<li> [page:Boolean pmxAnimation] - If it is set to true, the helper follows the complex and costly PMX animation system.
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Try this option only if your PMX model animation doesn't work well. Default is false.</li>
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</ul>
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</p>
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<p>
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Creates a new [name].
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</p>
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<h2>Properties</h2>
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<h3>[property:Audio audio]</h3>
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<p>An [page:Audio] added to helper.</p>
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<h3>[property:Camera camera]</h3>
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<p>An [page:Camera] added to helper.</p>
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<h3>[property:Array meshes]</h3>
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<p>An array of [page:SkinnedMesh] added to helper.</p>
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<h3>[property:WeakMap objects]</h3>
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<p>A [page:WeakMap] which holds animation stuffs used in helper for objects added to helper. For example, you can access [page:AnimationMixer] for an added [page:SkinnedMesh] with "helper.objects.get( mesh ).mixer"</p>
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<h3>[property:Function onBeforePhysics]</h3>
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<p>An optional callback that is executed immediately before the physicis calculation for an [page:SkinnedMesh]. This function is called with the [page:SkinnedMesh].</p>
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<h2>Methods</h2>
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<h3>[method:MMDAnimationHelper add]( [param:Object3D object], [param:Object params] )</h3>
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<p>
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[page:Object3D object] — [page:SkinnedMesh], [page:Camera], or [page:Audio]<br />
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[page:Object params] — (optional)<br />
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<ul>
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<li>[page:AnimationClip animation] - an [page:AnimationClip] or an array of [page:AnimationClip] set to object. Only for [page:SkinnedMesh] and [page:Camera]. Default is undefined.</li>
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<li>[page:Boolean physics] - Only for [page:SkinnedMesh]. A flag whether turn on physics. Default is true.</li>
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<li>[page:Integer warmup] - Only for [page:SkinnedMesh] and physics is true. Physics parameter. Default is 60.</li>
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<li>[page:Number unitStep] - Only for [page:SkinnedMesh] and physics is true. Physics parameter. Default is 1 / 65.</li>
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<li>[page:Integer maxStepNum] - Only for [page:SkinnedMesh] and physics is true. Physics parameter. Default is 3.</li>
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<li>[page:Vector3 gravity] - Only for [page:SkinnedMesh] and physics is true. Physics parameter. Default is ( 0, - 9.8 * 10, 0 ).</li>
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<li>[page:Number delayTime] - Only for [page:Audio]. Default is 0.0.</li>
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</ul>
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</p>
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<p>
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Add an [page:SkinnedMesh], [page:Camera], or [page:Audio] to helper and setup animation. The anmation durations of added objects are synched.
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If camera/audio has already been added, it'll be replaced with a new one.
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</p>
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<h3>[method:MMDAnimationHelper enable]( [param:String key], [param:Boolean enabled] )</h3>
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<p>
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[page:String key] — Allowed strings are 'animation', 'ik', 'grant', 'physics', and 'cameraAnimation'.<br />
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[page:Boolean enabled] — true is enable, false is disable<br />
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</p>
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<p>
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Enable/Disable an animation feature
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</p>
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<h3>[method:MMDAnimationHelper pose]( [param:SkinnedMesh mesh], [param:Object vpd], [param:Object params] )</h3>
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<p>
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[page:SkinnedMesh mesh] — [page:SkinnedMesh] which changes the posing. It doesn't need to be added to helper.<br />
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[page:Object vpd] — VPD content obtained by [page:MMDLoader].loadVPD<br />
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[page:Object params] — (optional)<br />
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<ul>
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<li>[page:Boolean resetPose] - Default is true.</li>
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<li>[page:Boolean ik] - Default is true.</li>
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<li>[page:Boolean grant] - Default is true.</li>
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</ul>
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</p>
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<p>
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Changes the posing of [page:SkinnedMesh] as VPD content specifies.
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</p>
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<h3>[method:MMDAnimationHelper remove]( [param:Object3D object] )</h3>
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<p>
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[page:Object3D object] — [page:SkinnedMesh], [page:Camera], or [page:Audio]<br />
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</p>
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<p>
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Remove an [page:SkinnedMesh], [page:Camera], or [page:Audio] from helper.
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</p>
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<h3>[method:MMDAnimationHelper update]( [param:Number delta] )</h3>
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<p>
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[page:Number delta] — number in second<br />
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</p>
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<p>
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Advance mixer time and update the animations of objects added to helper
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/examples/jsm/animation/MMDAnimationHelper.js examples/jsm/animation/MMDAnimationHelper.js]
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</p>
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</body>
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</html>
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