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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Texture] &rarr;
<h1>[name]</h1>
<p class="desc">创建一个三维的纹理贴图。这种纹理贴图只能被用于WebGL 2渲染环境中。</p>
<h2>构造函数</h2>
<h3>[name]( [param:TypedArray data], [param:Number width], [param:Number height], [param:Number depth] )</h3>
<p>
[page:Object data] -- 纹理的数据。<br />
[page:Number width] -- 纹理的宽度。<br />
[page:Number height] -- 纹理的高度。<br />
[page:Number depth] -- 纹理的深度。
</p>
<h2>例子</h2>
<p>
[example:webgl2_materials_texture3d WebGL2 / materials / texture3d]
</p>
<h2>属性</h2>
<p>
共有属性请参见其基类[page:Texture Texture]。
</p>
<h3>[property:number wrapR]</h3>
<p>
This defines how the texture is wrapped in the depth direction.<br />
The default is [page:Textures THREE.ClampToEdgeWrapping], where the edge is clamped to the outer edge texels.
The other two choices are [page:Textures THREE.RepeatWrapping] and [page:Textures THREE.MirroredRepeatWrapping].
See the [page:Textures texture constants] page for details.
</p>
<h2>方法</h2>
<p>
共有方法请参见其基类[page:Texture Texture]。
</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>