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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Line] &rarr;
<h1>环线([name])</h1>
<p class="desc">
一条头尾相接的连续的线。<br /><br />
它几乎和[page:Line]是相同的,唯一的区别是它在渲染时使用的是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_LOOP],
而不是[link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements gl.LINE_STRIP],
它绘制一条直线到下一个顶点,并将最后一个顶点连回第一个顶点。
</p>
<h2>构造器</h2>
<h3>[name]( [param:BufferGeometry geometry], [param:Material material] )</h3>
<p>
[page:BufferGeometry geometry] —— 表示环线上的点的顶点列表。<br />
[page:Material material] —— 线的材质,默认值是[page:LineBasicMaterial LineBasicMaterial]。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:Line]。</p>
<h3>[property:Boolean isLineLoop]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h2>方法</h2>
<p>
共有方法请参见其基类[page:Line]。</p>
<h2>源代码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>