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73 lines
2.5 KiB
73 lines
2.5 KiB
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:BufferGeometry] →
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<h1>圆柱缓冲几何体([name])</h1>
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<p class="desc">一个用于生成圆柱几何体的类。</p>
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<iframe id="scene" src="scenes/geometry-browser.html#CylinderGeometry"></iframe>
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<script>
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// iOS iframe auto-resize workaround
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if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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const scene = document.getElementById( 'scene' );
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scene.style.width = getComputedStyle( scene ).width;
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scene.style.height = getComputedStyle( scene ).height;
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scene.setAttribute( 'scrolling', 'no' );
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}
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</script>
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<h2>代码示例</h2>
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<code>const geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
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const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
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const cylinder = new THREE.Mesh( geometry, material );
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scene.add( cylinder );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([param:Float radiusTop], [param:Float radiusBottom], [param:Float height], [param:Integer radialSegments], [param:Integer heightSegments], [param:Boolean openEnded], [param:Float thetaStart], [param:Float thetaLength])</h3>
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<p>
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radiusTop — 圆柱的顶部半径,默认值是1。<br />
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radiusBottom — 圆柱的底部半径,默认值是1。<br />
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height — 圆柱的高度,默认值是1。<br />
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radialSegments — 圆柱侧面周围的分段数,默认为8。<br />
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heightSegments — 圆柱侧面沿着其高度的分段数,默认值为1。<br />
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openEnded — 一个Boolean值,指明该圆锥的底面是开放的还是封顶的。默认值为false,即其底面默认是封顶的。<br />
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thetaStart — 第一个分段的起始角度,默认为0。(three o'clock position)<br />
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thetaLength — 圆柱底面圆扇区的中心角,通常被称为“θ”(西塔)。默认值是2*Pi,这使其成为一个完整的圆柱。
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</p>
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<h2>属性</h2>
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<p>共有属性请参见其基类[page:BufferGeometry]。</p>
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<h3>[property:Object parameters]</h3>
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<p>
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一个包含着构造函数中每个参数的对象。在对象实例化之后,对该属性的任何修改都不会改变这个几何体。
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</p>
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<h2>方法(Methods)</h2>
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<p>共有方法请参见其基类[page:BufferGeometry]。</p>
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<h2>源代码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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