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116 lines
3.6 KiB
116 lines
3.6 KiB
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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<h1>[name]</h1>
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<p class="desc">
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This buffer attribute class does not construct a VBO. Instead, it uses
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whatever VBO is passed in constructor and can later be altered via the
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*buffer* property.<br /><br />
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It is required to pass additional params alongside the VBO. Those are:
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the GL context, the GL data type, the number of components per vertex,
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the number of bytes per component, and the number of vertices.<br /><br />
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The most common use case for this class is when some kind of GPGPU
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calculation interferes or even produces the VBOs in question.
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</p>
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<h2>Constructor</h2>
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<h3>[name]( [param:WebGLBuffer buffer], [param:GLenum type], [param:Integer itemSize], [param:Integer elementSize], [param:Integer count] )</h3>
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<p>
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*buffer* — Must be a <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGLBuffer" target="_blank">WebGLBuffer</a>.
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<br />
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*type* — One of <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types" target="_blank">WebGL Data Types</a>.
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<br />
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*itemSize* — The number of values of the array that should be associated with
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a particular vertex. For instance, if this
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attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
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<br />
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*elementSize* — 1, 2 or 4. The corresponding size (in bytes) for the given "type" param.
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<ul>
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<li>gl.FLOAT: 4</li>
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<li>gl.UNSIGNED_SHORT: 2</li>
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<li>gl.SHORT: 2</li>
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<li>gl.UNSIGNED_INT: 4</li>
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<li>gl.INT: 4</li>
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<li>gl.BYTE: 1</li>
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<li>gl.UNSIGNED_BYTE: 1</li>
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</ul>
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*count* — The expected number of vertices in VBO.
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</p>
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<h2>Properties</h2>
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<h3>[property:WebGLBuffer buffer]</h3>
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<p>
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The current <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGLBuffer" target="_blank">WebGLBuffer</a> instance.
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</p>
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<h3>[property:Integer count]</h3>
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<p>
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The expected number of vertices in VBO.
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</p>
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<h3>[property:Integer itemSize]</h3>
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<p>
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How many values make up each item (vertex).
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</p>
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<h3>[property:Integer elementSize]</h3>
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<p>
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Stores the corresponding size in bytes for the current *type* property value.
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</p>
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<p>
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See above (constructor) for a list of known type sizes.
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</p>
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<h3>[property:GLenum type]</h3>
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<p>
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A <a href="https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants#Data_types" target="_blank">WebGL Data Type</a>
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describing the underlying VBO contents.
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</p>
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<p>
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Set this property together with *elementSize*. The recommended way is
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using the *setType* method.
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</p>
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<h3>[property:Boolean isGLBufferAttribute]</h3>
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<p>
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Read-only. Always *true*.
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</p>
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<h2>Methods</h2>
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<h3>[method:this setBuffer]( buffer ) </h3>
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<p>Sets the *buffer* property.</p>
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<h3>[method:this setType]( type, elementSize ) </h3>
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<p>Sets the both *type* and *elementSize* properties.</p>
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<h3>[method:this setItemSize]( itemSize ) </h3>
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<p>Sets the *itemSize* property.</p>
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<h3>[method:this setCount]( count ) </h3>
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<p>Sets the *count* property.</p>
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<h3>[property:Integer version]</h3>
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<p>
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A version number, incremented every time the needsUpdate property is set to true.
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</p>
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<h3>[property:Boolean needsUpdate]</h3>
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<p>
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Default is *false*. Setting this to true increments [page:GLBufferAttribute.version version].
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</p>
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<h2>Source</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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