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90 lines
2.3 KiB
90 lines
2.3 KiB
<!DOCTYPE html>
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<html lang="zh">
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<head>
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<meta charset="utf-8" />
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<base href="../../../" />
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<script src="page.js"></script>
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<link type="text/css" rel="stylesheet" href="page.css" />
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</head>
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<body>
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[page:Object3D] →
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<h1>立方相机([name])</h1>
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<p class="desc">创建6个渲染到[page:WebGLCubeRenderTarget]的摄像机。</p>
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<h2>代码示例</h2>
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<code>
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// Create cube render target
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const cubeRenderTarget = new THREE.WebGLCubeRenderTarget( 128, { generateMipmaps: true, minFilter: THREE.LinearMipmapLinearFilter } );
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// Create cube camera
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const cubeCamera = new THREE.CubeCamera( 1, 100000, cubeRenderTarget );
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scene.add( cubeCamera );
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// Create car
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const chromeMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, envMap: cubeRenderTarget.texture } );
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const car = new THREE.Mesh( carGeometry, chromeMaterial );
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scene.add( car );
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// Update the render target cube
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car.visible = false;
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cubeCamera.position.copy( car.position );
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cubeCamera.update( renderer, scene );
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// Render the scene
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car.visible = true;
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renderer.render( scene, camera );
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</code>
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<h2>例子</h2>
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<p>
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[example:webgl_materials_cubemap_dynamic materials / cubemap / dynamic ]
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</p>
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<h2>构造器</h2>
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<h3>[name]( [param:Number near], [param:Number far], [param:WebGLCubeRenderTarget renderTarget] )</h3>
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<p>
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near -- 近剪切面的距离<br />
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far -- 远剪切面的距离<br />
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renderTarget -- The destination cube render target.
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</p>
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<p>
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构造一个包含6个[page:PerspectiveCamera PerspectiveCameras](透视摄像机)的立方摄像机,
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并将其拍摄的场景渲染到一个[page:WebGLCubeRenderTarget]上。
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</p>
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<h2>属性</h2>
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<p>共有属性请参见其基类[page:Object3D]。</p>
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<h3>[property:WebGLCubeRenderTarget renderTarget]</h3>
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<p>
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The destination cube render target.
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</p>
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<h2>方法</h2>
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<p>共有方法请参见其基类[page:Object3D]。</p>
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<h3>[method:undefined update]( [param:WebGLRenderer renderer], [param:Scene scene] )</h3>
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<p>
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renderer -- 当前的WebGL渲染器<br />
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scene -- 当前的场景
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</p>
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<p>
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这个方法用来更新[page:CubeCamera.renderTarget renderTarget](渲染目标对象)。
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</p>
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<h2>源代码</h2>
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<p>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</p>
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</body>
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</html>
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