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<!DOCTYPE html>
<html lang="zh">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Object3D] &rarr; [page:Camera] &rarr; [page:PerspectiveCamera] &rarr;
<h1>摄像机阵列([name])</h1>
<p class="desc">
[name] 用于更加高效地使用一组已经预定义的摄像机来渲染一个场景。这将能够更好地提升VR场景的渲染性能。<br />
一个 [name] 的实例中总是包含着一组子摄像机,应当为每一个子摄像机定义*viewport*(视口)这个属性,这一属性决定了由该子摄像机所渲染的视口区域的大小。
</p>
<h2>例子</h2>
<p>[example:webgl_camera_array camera / array ]</p>
<h2>构造函数</h2>
<h3>[name]( [param:Array array] )</h3>
<p>
一个包含多个摄像机的数组。
</p>
<h2>属性</h2>
<p>共有属性请参见其基类[page:PerspectiveCamera]。</p>
<h3>[property:Array cameras]</h3>
<p>
摄像机数组。
</p>
<h3>[property:Boolean isArrayCamera]</h3>
<p>
Read-only flag to check if a given object is of type [name].
</p>
<h2>方法</h2>
<p>共有方法请参见其基类[page:PerspectiveCamera]。</p>
<h2>源码</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>