import * as THREE from '../..'; let camera, scene, renderer; init(); function init() { camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 ); scene = new THREE.Scene(); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.setAnimationLoop( animation ); document.body.appendChild( renderer.domElement ); } function animation( ) { renderer.render( scene, camera ); }