<!DOCTYPE html> <html lang="en"> <head> <title>three.js vr - panorama</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no"> <link type="text/css" rel="stylesheet" href="main.css"> </head> <body> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async src="https://unpkg.com/es-module-shims@1.3.6/dist/es-module-shims.js"></script> <script type="importmap"> { "imports": { "three": "../build/three.module.js", "three/addons/": "./jsm/" } } </script> <script type="module"> import * as THREE from 'three'; import { VRButton } from 'three/addons/webxr/VRButton.js'; let camera; let renderer; let scene; init(); animate(); function init() { renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); renderer.xr.enabled = true; renderer.xr.setReferenceSpaceType( 'local' ); document.body.appendChild( renderer.domElement ); document.body.appendChild( VRButton.createButton( renderer ) ); // scene = new THREE.Scene(); camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 ); camera.layers.enable( 1 ); const geometry = new THREE.BoxGeometry( 100, 100, 100 ); geometry.scale( 1, 1, - 1 ); const textures = getTexturesFromAtlasFile( 'textures/cube/sun_temple_stripe_stereo.jpg', 12 ); const materials = []; for ( let i = 0; i < 6; i ++ ) { materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) ); } const skyBox = new THREE.Mesh( geometry, materials ); skyBox.layers.set( 1 ); scene.add( skyBox ); const materialsR = []; for ( let i = 6; i < 12; i ++ ) { materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) ); } const skyBoxR = new THREE.Mesh( geometry, materialsR ); skyBoxR.layers.set( 2 ); scene.add( skyBoxR ); window.addEventListener( 'resize', onWindowResize ); } function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) { const textures = []; for ( let i = 0; i < tilesNum; i ++ ) { textures[ i ] = new THREE.Texture(); } const loader = new THREE.ImageLoader(); loader.load( atlasImgUrl, function ( imageObj ) { let canvas, context; const tileWidth = imageObj.height; for ( let i = 0; i < textures.length; i ++ ) { canvas = document.createElement( 'canvas' ); context = canvas.getContext( '2d' ); canvas.height = tileWidth; canvas.width = tileWidth; context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth ); textures[ i ].image = canvas; textures[ i ].needsUpdate = true; } } ); return textures; } function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function animate() { renderer.setAnimationLoop( render ); } function render() { renderer.render( scene, camera ); } </script> </body> </html>